Interactive Authoring of Terrain using Diffusion Models

被引:3
|
作者
Lochner, J. [1 ]
Gain, J. [1 ]
Perche, S. [2 ]
Peytavie, A. [2 ]
Galin, E. [2 ]
Guerin, E. [3 ]
机构
[1] Univ Cape Town, Cape Town, South Africa
[2] Univ Lyon, Univ Lyon 1, CNRS, LIRIS, Villeurbanne, France
[3] Univ Lyon, INSA Lyon, CNRS, LIRIS, Lyon, France
基金
新加坡国家研究基金会;
关键词
SUPERRESOLUTION; IMAGERY; DEM;
D O I
10.1111/cgf.14941
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Generating heightfield terrains is a necessary precursor to the depiction of computer-generated natural scenes in a variety of applications. Authoring such terrains is made challenging by the need for interactive feedback, effective user control, and perceptually realistic output encompassing a range of landforms. We address these challenges by developing a terrain-authoring framework underpinned by an adaptation of diffusion models for conditional image synthesis, trained on real-world elevation data. This framework supports automated cleaning of the training set; authoring control through style selection and feature sketches; the ability to import and freely edit pre-existing terrains, and resolution amplification up to the limits of the source data. Our framework improves on previous machine-learning approaches by: expanding landform variety beyond mountainous terrain to encompass cliffs, canyons, and plains; providing a better balance between terseness and specificity in user control, and improving the fidelity of global terrain structure and perceptual realism. This is demonstrated through drainage simulations and a user study testing the perceived realism for different classes of terrain. The full source code, blender add-on, and pre-trained models are available.
引用
收藏
页数:13
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