Need Frustration, Gaming Motives, and Internet Gaming Disorder in Mobile Multiplayer Online Battle Arena (MOBA) Games: Through the Lens of Self-Determination Theory

被引:17
|
作者
T'ng, Soo Ting [1 ]
Ho, Khee Hoong [1 ]
Pau, Kee [2 ]
机构
[1] Univ Tunku Abdul Rahman UTAR, Dept Psychol & Counselling, Fac Arts & Social Sci FAS, Jalan Univ, Kampar 31900, Perak, Malaysia
[2] Univ Pendidikan Sultan Idris, Fac Human Dev, Dept Psychol & Counselling, Tanjung Malim 35900, Perak, Malaysia
关键词
Need frustration; Internet gaming disorder; Gaming motives; Youth; MOBA; VIDEO GAMES; PSYCHOLOGICAL NEEDS; MOTIVATION; ADDICTION; SYMPTOMS; PLAY; SATISFACTION; VALIDATION; VARIANCE; VALIDITY;
D O I
10.1007/s11469-022-00825-x
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
Playing mobile MOBA games has become a popular leisure activity among Malaysian youth. However, MOBA games are highly addictive and have negative impacts on adult development. Inadequate local studies investigated the risk factors of excessive MOBA gameplay. The present study examined the (1) predictive role of need frustration on Internet gaming disorder (IGD) and (2) mediating effect of gaming motives. A total of 398 mobile MOBA gamers aged 18 to 29 participated in this cross-sectional online survey study. The findings showed that need frustration positively predicted IGD. Social, escape, competition, coping, and skill motives were significant mediators for the association between need frustration and IGD. However, fantasy and recreation motives were not significant mediators. MOBA players who were frustrated while fulfilling their basic needs may succumb to uncontrollable gaming behavior. Therefore, future prevention and intervention programs should cultivate positive mental strength for youth while meeting their basic needs.
引用
收藏
页码:3821 / 3841
页数:21
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