Procedural generation and real-time rendering of a marine ecosystem

被引:0
|
作者
Rong LI [1 ]
Xin DING [1 ]
Jun-hao YU [2 ]
Tian-yi GAO [1 ]
Wen-ting ZHENG [1 ]
Rui WANG [1 ]
Hu-jun BAO [1 ]
机构
[1] State Key Lab of CAD & CG, Zhejiang University
[2] PLA Unit 61741
基金
中央高校基本科研业务费专项资金资助; 国科技部“十一五”科技计划项目; 中国国家自然科学基金;
关键词
Procedural generation; Marine ecosystem; Biological feature; Graphic processing unit acceleration;
D O I
暂无
中图分类号
TP391.41 [];
学科分类号
080203 ;
摘要
Underwater scene is one of the most marvelous environments in the world. In this study, we present an efficient procedural modeling and rendering system to generate marine ecosystems for swim-through graphic applications. To produce realistic and natural underwater scenes, several techniques and algorithms have been presented and introduced. First, to distribute sealife naturally on a seabed, we employ an ecosystem simulation that considers the influence of the underwater environment. Second, we propose a two-level procedural modeling system to generate sealife with unique biological features. At the base level, a series of grammars are designed to roughly represent underwater sealife on a central processing unit(CPU). Then at the fine level, additional details of the sealife are created and rendered using graphic processing units(GPUs). Such a hybrid CPU-GPU framework best adopts sequential and parallel computation in modeling a marine ecosystem, and achieves a high level of performance.Third, the proposed system integrates dynamic simulations in the proposed procedural modeling process to support dynamic interactions between sealife and the underwater environment, where interactions and physical factors of the environment are formulated into parameters and control the geometric generation at the fine level. Results demonstrate that this system is capable of generating and rendering scenes with massive corals and sealife in real time.
引用
收藏
页码:514 / 524
页数:11
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