Cooperative Game Theory Based Coordinated Scheduling of Two-Machine Flow-Shop and Transportation

被引:0
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作者
SUN Wenjuan [1 ,2 ]
GONG Hua [3 ,1 ]
LIU Peng [1 ]
机构
[1] School of Management,Shenyang University of Technology
[2] School of Science,Shenyang Ligong University
[3] Liaoning Key Laboratory of Intelligent Optimization and Control for Ordnance Industry,School of Science,Shenyang Ligong University
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中图分类号
O225 [对策论(博弈论)]; TB498 [贮运];
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摘要
A cooperative game theoretical approach is taken to production and transportation coordinated scheduling problems of two-machine flow-shop(TFS-PTCS problems) with an interstage transporter. The authors assume that there is an initial scheduling order for processing jobs on the machines.The cooperative sequencing game models associated with TFS-PTCS problems are established with jobs as players and the maximal cost savings of a coalition as its value. The properties of cooperative games under two different types of admissible rearrangements are analysed. For TFS-PTCS problems with identical processing time, it is proved that, the corresponding games are σ0-component additive and convex under one admissible rearrangement. The Shapley value gives a core allocation, and is provided in a computable form. Under the other admissible rearrangement, the games neither need to be σ0-component additive nor convex, and an allocation rule of modified Shapley value is designed.The properties of the cooperative games are analysed by a counterexample for general problems.
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页码:2415 / 2433
页数:19
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