Leap Motion-based virtual reality training for improving motor functional recovery of upper limbs and neural reorganization in subacute stroke patients

被引:4
|
作者
Zun-rong Wang [1 ]
Ping Wang [2 ]
Liang Xing [1 ]
Li-ping Mei [1 ]
Jun Zhao [1 ]
Tong Zhang [1 ]
机构
[1] Capital Medical University School of Rehabilitation Medicine, China Rehabilitation Research Center, Beijing Boai Hospital
[2] Beijing Rehabilitation Hospital, Capital Medical University
关键词
nerve regeneration; virtual reality; Wolf motor function test; functional magnetic resonance imaging; stroke; Leap Motion; rehabilitation; upper limb; neural reorganization; neural regeneration;
D O I
暂无
中图分类号
R743.3 [急性脑血管疾病(中风)];
学科分类号
1002 ;
摘要
Virtual reality is nowadays used to facilitate motor recovery in stroke patients. Most virtual reality studies have involved chronic stroke patients; however, brain plasticity remains good in acute and subacute patients. Most virtual reality systems are only applicable to the proximal upper limbs(arms) because of the limitations of their capture systems. Nevertheless, the functional recovery of an affected hand is most difficult in the case of hemiparesis rehabilitation after a stroke. The recently developed Leap Motion controller can track the fine movements of both hands and fingers. Therefore, the present study explored the effects of a Leap Motion-based virtual reality system on subacute stroke. Twenty-six subacute stroke patients were assigned to an experimental group that received virtual reality training along with conventional occupational rehabilitation, and a control group that only received conventional rehabilitation. The Wolf motor function test(WMFT) was used to assess the motor function of the affected upper limb; functional magnetic resonance imaging was used to measure the cortical activation. After four weeks of treatment, the motor functions of the affected upper limbs were significantly improved in all the patients, with the improvement in the experimental group being significantly better than in the control group. The action performance time in the WMFT significantly decreased in the experimental group. Furthermore, the activation intensity and the laterality index of the contralateral primary sensorimotor cortex increased in both the experimental and control groups. These results confirmed that Leap Motion-based virtual reality training was a promising and feasible supplementary rehabilitation intervention, could facilitate the recovery of motor functions in subacute stroke patients. The study has been registered in the Chinese Clinical Trial Registry(registration number: Chi CTR-OCH-12002238).
引用
收藏
页码:1823 / 1831
页数:9
相关论文
共 50 条
  • [1] Leap Motion-based virtual reality training for improving motor functional recovery of upper limbs and neural reorganization in subacute stroke patients
    Wang, Zun-rong
    Wang, Ping
    Xing, Liang
    Mei, Li-ping
    Zhao, Jun
    Zhang, Tong
    [J]. NEURAL REGENERATION RESEARCH, 2017, 12 (11) : 1823 - 1831
  • [2] Virtual Reality Based Stroke Recovery for Upper Limbs Using Leap Motion
    Lupu, Robert Gabriel
    Botezatu, Nicolae
    Ungureanu, Florina
    Ignat, Daniel
    Moldoveanu, Alin
    [J]. 2016 20TH INTERNATIONAL CONFERENCE ON SYSTEM THEORY, CONTROL AND COMPUTING (ICSTCC), 2016, : 295 - 299
  • [3] Mechanism of Kinect-based virtual reality training for motor functional recovery of upper limbs after subacute stroke
    Bao, Xiao
    Mao, Yurong
    Lin, Qiang
    Qiu, Yunhai
    Chen, Shaozhen
    Li, Le
    Cates, Ryan S.
    Zhou, Shufeng
    Huang, Dongfeng
    [J]. NEURAL REGENERATION RESEARCH, 2013, 8 (31) : 2904 - 2913
  • [4] Mechanism of Kinect-based virtual reality training for motor functional recovery of upper limbs after subacute stroke
    Xiao Bao
    Yurong Mao
    Qiang Lin
    Yunhai Qiu
    Shaozhen Chen
    Le Li
    Ryan S.Cates
    Shufeng Zhou
    Dongfeng Huang
    [J]. Neural Regeneration Research, 2013, 8 (31) : 2904 - 2913
  • [5] Proactive Motor Functional Recovery Following Immersive Virtual Reality–Based Limb Mirroring Therapy in Patients with Subacute Stroke
    Destaw B. Mekbib
    Zhiyong Zhao
    Jianbao Wang
    Bin Xu
    Li Zhang
    Ruiding Cheng
    Shan Fang
    Yuling Shao
    Wei Yang
    Jiawei Han
    Hongjie Jiang
    Junming Zhu
    Xiangming Ye
    Jianmin Zhang
    Dongrong Xu
    [J]. Neurotherapeutics, 2020, 17 : 1919 - 1930
  • [6] Perspectives of Motor Functional Upper Extremity Recovery with the Use of Immersive Virtual Reality in Stroke Patients
    Sip, Pawel
    Kozlowska, Marta
    Czysz, Dariusz
    Daroszewski, Przemyslaw
    Lisinski, Przemyslaw
    [J]. SENSORS, 2023, 23 (02)
  • [7] Preliminary Results of Hand Rehabilitation for Post Stroke Patient using Leap Motion-based Virtual Reality
    Rakib, Nurul Fatin
    Mahmood, Nasrul Humaimi
    Ramli, Norhafizah
    Zakaria, Nor Aini
    Razak, Mohd Azhar Abdul
    [J]. 2020 18TH IEEE STUDENT CONFERENCE ON RESEARCH AND DEVELOPMENT (SCORED), 2020, : 259 - 262
  • [8] Effectiveness of Commercial Gaming-Based Virtual Reality Movement Therapy on Functional Recovery of Upper Extremity in Subacute Stroke Patients
    Choi, Jun Hwan
    Han, Eun Young
    Kim, Bo Ryun
    Kim, Sun Mi
    Im, Sang Hee
    Lee, So Young
    Hyun, Chul Woong
    [J]. ANNALS OF REHABILITATION MEDICINE-ARM, 2014, 38 (04): : 485 - 493
  • [9] Proactive Motor Functional Recovery Following Immersive Virtual Reality-Based Limb Mirroring Therapy in Patients with Subacute Stroke
    Mekbib, Destaw B.
    Zhao, Zhiyong
    Wang, Jianbao
    Xu, Bin
    Zhang, Li
    Cheng, Ruiding
    Fang, Shan
    Shao, Yuling
    Yang, Wei
    Han, Jiawei
    Jiang, Hongjie
    Zhu, Junming
    Ye, Xiangming
    Zhang, Jianmin
    Xu, Dongrong
    [J]. NEUROTHERAPEUTICS, 2020, 17 (04) : 1919 - 1930
  • [10] Physical and virtual reality training environments for upper limb motor recovery in chronic stroke
    Lourenco, C. B.
    Subramanian, S. K.
    Sveistrup, H.
    Levin, M. F.
    [J]. STROKE, 2010, 41 (07) : E498 - E498