How streamer credibility affects viewers' willingness to pay for online games: a social identity perspective

被引:0
|
作者
Dokumaci, Umut Kubat [1 ]
机构
[1] Akdeniz Univ, Antalya, Turkiye
关键词
Esports; Gaming; Influencer marketing; Live streaming; Source credibility theory; Social identity theory; PHYSICAL ATTRACTIVENESS; PURCHASE INTENTION; CELEBRITY ENDORSER; IDENTIFICATION; IMPACT; MOTIVATIONS; ENGAGEMENT; ATTACHMENT; EXPERTISE; GENDER;
D O I
10.1108/IJSMS-05-2024-0108
中图分类号
F [经济];
学科分类号
02 ;
摘要
PurposeThis paper proposes a structural model that explores the relationship between game/esports streamers' credibility dimensions and viewers' willingness to spend money (WTP) on online games. The study seeks to uncover the underlying mechanisms in this relationship by drawing on the source credibility model, social identity theory and S-O-R framework.Design/methodology/approachThe study utilized an online survey conducted through Qualtrics survey software to validate the proposed framework. The sample (N = 612) consisted of viewers of a Turkish esports live streamer with a substantial following on both Twitch and YouTube. The main research framework was tested using AMOS 22, and the serial mediation analyses were done using Process v3.0 on SPSS.FindingsThe findings of this study are significant, revealing that streamer credibility (SC) factors - trustworthiness, attractiveness and expertise - have a profound impact on the response variables purchase intention (PI) and WTP through streamer identification (STI). Moreover, the study uncovers that the time spent watching the streamer significantly influences WTP for games, a crucial insight for the gaming industry.Practical implicationsBy bridging the realms of social identity theory and the source credibility model within the context of game streaming, this study charts new territory in understanding the intricate web of factors shaping consumer behaviour in live-stream gaming environments. It highlights the multifaceted nature of viewer-streamer interactions and their implications for marketers and industry stakeholders seeking to navigate the expanding landscape of live stream commerce.Originality/valueThis paper offers a novel structural framework that synthesizes multiple perspectives to investigate the relationship between esports streamers' credibility and viewers' spending behaviour. By incorporating concepts from the source credibility model, social identity theory and S-O-R framework, the study not only expands upon existing theories of identity in the streaming domain but also provides a comprehensive understanding of the factors influencing consumer behaviour in online gaming environments.
引用
收藏
页数:24
相关论文
共 50 条
  • [1] Social Influence and Willingness to Pay for Massively Multiplayer Online Games: An Empirical Examination of Social Identity Theory
    Setterstrom, Andrew J.
    Pearson, J. Michael
    COMMUNICATIONS OF THE ASSOCIATION FOR INFORMATION SYSTEMS, 2019, 44 : 34 - 61
  • [2] How peer feedback affects knowledge contribution in online innovation communities: a social identity perspective
    Wang, Liya
    Cong, Rong
    Wang, Shuxiang
    Li, Sitan
    Wang, Ya
    KYBERNETES, 2024, 53 (10) : 3211 - 3231
  • [3] Credibility in Context: How Uncivil Online Commentary Affects News Credibility
    Thorson, Kjerstin
    Vraga, Emily
    Ekdale, Brian
    MASS COMMUNICATION AND SOCIETY, 2010, 13 (03) : 289 - 313
  • [4] The Impact of Social Environment on Willingness to Pay for Online Content
    Setterstrom, Andrew J.
    Pearson, J. Michael
    Guggenheim, David
    JOURNAL OF INTERNET COMMERCE, 2018, 17 (03) : 283 - 309
  • [5] Look me in the eyes: How direct address affects viewers' experience of parasocial interaction and credibility?
    Atad, Erga
    Cohen, Jonathan
    JOURNALISM, 2024, 25 (04) : 941 - 959
  • [6] How a Robot's Social Credibility Affects Safety Performance
    Holthaus, Patrick
    Menon, Catherine
    Amirabdollahian, Farshid
    SOCIAL ROBOTICS, ICSR 2019, 2019, 11876 : 740 - 749
  • [7] Conceptualizing and measuring pathways for how object attachment affects willingness to pay (WTP)
    He, Sharlene
    Anderson, Eric T.
    CURRENT OPINION IN PSYCHOLOGY, 2021, 39 : 121 - 124
  • [8] Cheating in Online Games: A Social Network Perspective
    Blackburn, Jeremy
    Kourtellis, Nicolas
    Skvoretz, John
    Ripeanu, Matei
    Iamnitchi, Adriana
    ACM TRANSACTIONS ON INTERNET TECHNOLOGY, 2014, 13 (03)
  • [9] How online gamers' participation fosters their team commitment: Perspective of social identity theory
    Liao, Gen-Yih
    Thi Tuan Linh Pham
    Cheng, T. C. E.
    Teng, Ching-, I
    INTERNATIONAL JOURNAL OF INFORMATION MANAGEMENT, 2020, 52
  • [10] How Deliberation Affects Stated Willingness to Pay for Mitigation of Carbon Dioxide Emissions: An Experiment
    Dietz, Thomas
    Stern, Paul C.
    Dan, Amy
    LAND ECONOMICS, 2009, 85 (02) : 329 - 347