Enhancing social functioning using multi-user, immersive virtual reality

被引:0
|
作者
D. J. Holt [1 ]
N. R. DeTore [2 ]
B. Aideyan [1 ]
L. Utter [2 ]
L. Vinke [1 ]
D. S. Johnson [3 ]
J. Zimmerman [1 ]
K. N. Dokholyan [2 ]
A. Burke [1 ]
机构
[1] Massachusetts General Hospital,Department of Psychiatry
[2] Harvard Medical School,Department of Psychiatry
[3] Bouvé College of Health Sciences,undefined
[4] Northeastern University,undefined
关键词
D O I
10.1038/s41598-024-84954-4
中图分类号
学科分类号
摘要
Rates of loneliness and other forms of social disconnection have been increasing worldwide. Prior studies have suggested that brief behavioral interventions can teach skills that may improve social functioning and connection but, currently, access to such interventions is limited. One previously untested approach for addressing this gap is to teach these skills using immersive, multi-user virtual reality (VR). To measure the feasibility of this approach, 33 young adults experiencing social discomfort were enrolled in a study of a VR-based application called Reconnecting with Ourselves and Others in virtual Meetings (ROOM), which delivered a previously validated, mindfulness-based intervention. Satisfaction ratings, qualitative feedback, and quantitative measures of aspects of social functioning, including social comfort, interpersonal distance, and facial affect recognition, were collected from participants. All of the participants attended more than half of the sessions and 90.3% found ROOM to be beneficial and useful. In addition, comfort with others in the real world (p = 0.02) and facial affect recognition accuracy (p = 0.02) significantly increased, while interpersonal distances remained unchanged, following ROOM. An immersive, multi-user VR intervention may represent one feasible, scalable approach for disseminating skills that can improve social functioning and connection.
引用
收藏
相关论文
共 50 条
  • [1] Virtual Reality for Immersive Multi-User Firefighter Training Scenarios
    Braun, Philipp
    Grafelmann, Michaela
    Gill, Felix
    Stolz, Hauke
    Hinckeldeyn, Johannes
    Lange, Ann-Kathrin
    Virtual Reality and Intelligent Hardware, 2022, 4 (05): : 406 - 417
  • [2] Virtual reality for immersive multi-user firefighter-training scenarios
    Philipp BRAUN
    Michaela GRAFELMANN
    Felix GILL
    Hauke STOLZ
    Johannes HINCKELDEYN
    Ann-Kathrin LANGE
    虚拟现实与智能硬件(中英文), 2022, 4 (05) : 406 - 417
  • [3] A Framework for Developing Multi-user Immersive Virtual Reality Learning Environments
    Checa, David
    Rodriguez-Garcia, Bruno
    Guillen-Sanz, Henar
    Miguel-Alonso, Ines
    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2023, 14218 LNCS : 89 - 103
  • [4] A Framework for Developing Multi-user Immersive Virtual Reality Learning Environments
    Checa, David
    Rodriguez-Garcia, Bruno
    Guillen-Sanz, Henar
    Miguel-Alonso, Ines
    EXTENDED REALITY, XR SALENTO 2023, PT I, 2023, 14218 : 89 - 103
  • [5] Group Decision-Making in Multi-User Immersive Virtual Reality
    Moser, Ivan
    Chiquet, Sandra
    Strahm, Sebastian K.
    Mast, Fred W.
    Bergamin, Per
    CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2020, 23 (12) : 846 - 853
  • [6] Virtual Reality Conferencing: Multi-user immersive VR experiences on the web
    Gunkel, Simon N. B.
    Stokking, Hans M.
    Prins, Martin J.
    van der Stap, Nanda
    ter Haar, Frank B.
    Niamut, Omar A.
    PROCEEDINGS OF THE 9TH ACM MULTIMEDIA SYSTEMS CONFERENCE (MMSYS'18), 2018, : 498 - 501
  • [7] [DC] Multi-user (Social) Virtual Reality Communication
    Gunkel, Simon N. B.
    2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2019, : 1359 - 1360
  • [8] An Immersive Multi-User Virtual Reality for Emergency Simulation Training: Usability Study
    Lerner, Dieter
    Mohr, Stefan
    Schild, Jonas
    Goering, Martin
    Luiz, Thomas
    JMIR SERIOUS GAMES, 2020, 8 (03):
  • [9] Social Augmentations in Multi-User Virtual Reality: A Virtual Museum Experience
    Roth, Daniel
    Kleinbeck, Constantin
    Feigl, Tobias
    Mutschler, Christopher
    Latoschik, Marc Erich
    ADJUNCT PROCEEDINGS OF THE 2017 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT), 2017, : 42 - 43
  • [10] EPICSAVE - Enhancing Vocational Training for Paramedics with Multi-user Virtual Reality
    Schild, Jonas
    Lerner, Dieter
    Misztal, Sebastian
    Luiz, Thomas
    2018 IEEE 6TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH '18), 2018,