共 50 条
- [1] Use of Virtual Reality Games in People with Depression and Anxiety PROCEEDINGS OF 2020 5TH INTERNATIONAL CONFERENCE ON MULTIMEDIA AND IMAGE PROCESSING (ICMIP 2020), 2020, : 169 - 174
- [3] Comparison of Tutorial Methods in Virtual Reality Games for a Better User Experience APPLIED SCIENCES-BASEL, 2024, 14 (16):
- [4] Virtual Reality Games in EFL Class: Examining Learners' Vocabulary Learning JOURNAL OF ASIA TEFL, 2023, 20 (04): : 942 - 951
- [5] "You Better Eat to Survive": Exploring Cooperative Eating in Virtual Reality Games PROCEEDINGS OF THE TWELFTH INTERNATIONAL CONFERENCE ON TANGIBLE, EMBEDDED, AND EMBODIED INTERACTION (TEI'18), 2018, : 398 - 408
- [6] Correction to: Acceptance and use of virtual reality games: an extension of HMSAM Virtual Reality, 2023, 27 : 2787 - 2788
- [7] Virtual Reality for Developing Intercultural Communication Skills of Engineering Students EDUCATING ENGINEERS FOR FUTURE INDUSTRIAL REVOLUTIONS, ICL2020, VOL 1, 2021, 1328 : 621 - 628
- [8] Virtual Reality for Developing Intercultural Communication Skills of Engineering Students Advances in Intelligent Systems and Computing, 2021, 1328 AISC : 621 - 628
- [9] The Impact of Gender on the Use of Augmented Reality and Virtual Reality in Students with ASD EDUCATION IN THE KNOWLEDGE SOCIETY, 2022, 23
- [10] Utilizing the Virtual Communication Sport-delivery Model to Promote Extracurricular Athletics for Students with Disabilities JOURNAL OF PHYSICAL EDUCATION RECREATION AND DANCE, 2016, 87 (09): : 48 - 54