Research on modern sports training method based on computer virtual technology

被引:0
|
作者
Li Z. [1 ]
机构
[1] School Attached to Shijiazhuang Tiedao University, Shijiazhuang, 050000, Hebei
关键词
Human body simulation; Human engineering; Physical training; Three-dimensional human body motion model; Virtual technology;
D O I
10.14257/ijmue.2016.11.11.39
中图分类号
学科分类号
摘要
Under the background of the fast development of computer industry and with the virtual technology being widely used, information technology in China has made significant progress; however, sports information teaching is still in a relatively low level. Now the application of information technology in physical training has become a big issue which needs to be improved. On the basis of forward kinematics theory and inverse kinematics theory of human engineering and by collecting three-dimensional human body motion information, three-dimensional human body motion model which include the spine movement, arm movement, step movement and the whole human body movement has been built up and simulation experiment on the human body has been conducted. After virtual technology being applied to physical training field, a conclusion that body movement will be much improved due to the application of virtual technology can be drawn. The effect from high to low is obvious: the most positive effect is on step movement, then arm movement, the whole body movement as well as spine movement. In general, the application of virtual technology in modern physical training field promotes the development of sports career and also expands the applications of computer technology. © 2016 SERSC.
引用
收藏
页码:427 / 438
页数:11
相关论文
共 50 条
  • [1] Concrete Application of Computer Virtual Image Technology in Modern Sports Training
    Chi, YongHui
    Li, Jun
    COMPUTATIONAL INTELLIGENCE AND NEUROSCIENCE, 2022, 2022
  • [2] Research on Application of Computer Virtual Reality Technology in College Sports Training
    Pan, Hongtao
    2015 SEVENTH INTERNATIONAL CONFERENCE ON MEASURING TECHNOLOGY AND MECHATRONICS AUTOMATION (ICMTMA 2015), 2015, : 842 - 845
  • [3] Research on Application of Computer Virtual Reality Technology in Sports Simulation Training
    He, Huang
    2022 IEEE INTERNATIONAL CONFERENCE ON ELECTRICAL ENGINEERING, BIG DATA AND ALGORITHMS (EEBDA), 2022, : 658 - 662
  • [4] Application of Computer Virtual Reality Technology in Modern Sports
    Qiu, Yu-hua
    Kai-Hu
    Luo, Xin-jian
    2013 THIRD INTERNATIONAL CONFERENCE ON INTELLIGENT SYSTEM DESIGN AND ENGINEERING APPLICATIONS (ISDEA), 2013, : 362 - 364
  • [5] Applications of Computer Virtual Reality Technology in Modern Sports
    Li Liwei
    2012 INTERNATIONAL SYMPOSIUM ON INFORMATION SCIENCE AND ENGINEERING (ISISE), 2012, : 358 - 361
  • [6] Research on Application of Computer Technology in the Virtual Reality in Sports
    Li, Guangxue
    MODERN TECHNOLOGIES IN MATERIALS, MECHANICS AND INTELLIGENT SYSTEMS, 2014, 1049 : 2024 - 2027
  • [7] Applications of computer virtual reality technology in physical training and sports events
    Li Liwei
    INFORMATION SCIENCE AND MANAGEMENT ENGINEERING, VOLS 1-3, 2014, 46 : 1739 - 1745
  • [8] Research into the application of virtual reality technology hi simulation of sports training
    Huang, An-Long
    Information Technology Journal, 2013, 12 (20) : 5689 - 5692
  • [9] Sports Simulation Training System Based on Virtual Reality Technology
    Gao, Xiang
    Sun, XiaoSha
    ADVANCED HYBRID INFORMATION PROCESSING, ADHIP 2022, PT I, 2023, 468 : 151 - 164
  • [10] The Application of Computer Technology in Sports Training
    Hou, Zhihong
    PROCEEDINGS OF THE 2015 INTERNATIONAL CONFERENCE ON EDUCATION TECHNOLOGY, MANAGEMENT AND HUMANITIES SCIENCE (ETMHS 2015), 2015, 27 : 209 - 212