Efficient and Accurate Semi-Automatic Neuron Tracing with Extended Reality

被引:0
|
作者
Chen, Jie [1 ,2 ]
Yuan, Zexin [1 ,2 ]
Xi, Jiaqi [1 ]
Gao, Ziqin [1 ,2 ]
Li, Ying [2 ]
Zhu, Xiaoqiang [2 ]
Shi, Yun Stone [1 ]
Guan, Frank [3 ]
Wang, Yimin [1 ]
机构
[1] Guangdong Inst Intelligent Sci & Technol, Guangzhou, Peoples R China
[2] Shanghai Univ, Shanghai, Peoples R China
[3] Singapore Inst Technol, Singapore, Singapore
基金
国家重点研发计划; 中国国家自然科学基金;
关键词
Neurons; Image reconstruction; Accuracy; Manuals; Visualization; Extended reality; Three-dimensional displays; Extended Reality; Neuron Tracing; Human-centered Computing; Eye Tracking; FAST ITERATIVE METHOD; VISUALIZATION; MORPHOLOGY; SEGMENTATION; BRAIN;
D O I
10.1109/TVCG.2024.3456164
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Neuron tracing, alternately referred to as neuron reconstruction, is the procedure for extracting the digital representation of the three-dimensional neuronal morphology from stacks of microscopic images. Achieving accurate neuron tracing is critical for profiling the neuroanatomical structure at single-cell level and analyzing the neuronal circuits and projections at whole-brain scale. However, the process often demands substantial human involvement and represents a nontrivial task. Conventional solutions towards neuron tracing often contend with challenges such as non-intuitive user interactions, suboptimal data generation throughput, and ambiguous visualization. In this paper, we introduce a novel method that leverages the power of extended reality (XR) for intuitive and progressive semi-automatic neuron tracing in real time. In our method, we have defined a set of interactors for controllable and efficient interactions for neuron tracing in an immersive environment. We have also developed a GPU-accelerated automatic tracing algorithm that can generate updated neuron reconstruction in real time. In addition, we have built a visualizer for fast and improved visual experience, particularly when working with both volumetric images and 3D objects. Our method has been successfully implemented with one virtual reality (VR) headset and one augmented reality (AR) headset with satisfying results achieved. We also conducted two user studies and proved the effectiveness of the interactors and the efficiency of our method in comparison with other approaches for neuron tracing.
引用
收藏
页码:7299 / 7309
页数:11
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