Getting graphics in gear: graphics and dynamics in driving simulation

被引:0
|
作者
Deyo, Rod [1 ]
Briggs, John A. [1 ]
Doenges, Pete [1 ]
机构
[1] Evans & Sutherland, United States
来源
Computer Graphics (ACM) | 1988年 / 22卷 / 04期
关键词
Computer Programming--Algorithms - Computer Simulation - Dynamics--Theory;
D O I
10.1145/378456.378535
中图分类号
学科分类号
摘要
Man-in-the-loop simulation uses a person in the control loop to provide feedback to the system operations. Proper operator cueing must be provided to ensure a realistic response. Real-time computer graphics and dynamics both play dominant roles in providing these necessary cues. Dynamics simulation of modern vehicles requires a multi-body nonlinear approach for acceptable fidelity of motion. A vehicle can be modeled as a set of linked rigid bodies, whose connections are described by a graph. Real-time constraints on the computation of nonlinear dynamics equations require the development of naturally parallel recursive algorithms, whose organization follows the system graph. Significant speed-up can be accomplished using these parallel algorithms.
引用
收藏
页码:317 / 326
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