Modernizing sports an intelligent strategy for entertainment through internet of things in sports

被引:0
|
作者
Kedarnath Navandar, Rajesh [1 ]
Hamid Hasan, Syed [2 ]
Jadhav, Netaji [3 ]
Udham Singh, Kamred [4 ]
Monisha, R. [5 ]
Venkatram, N. [6 ]
机构
[1] Department of Electronic & Telecommunication Engineering, JSPM Jayawantrao Sawant College of Engineering Hadaspar, Pune, India
[2] Department of Information Systems, Faculty of Computing & Information Technology, King Abdulaziz University, Jeddah, Saudi Arabia
[3] Bharati Vidyapeeth (Deemed to be University), College of Physical Education, Maharashtra, Pune, India
[4] School of Computing, Graphic Era Hill University Dehradun, Uttarakhand, India
[5] Department of Management Studies, St.Joseph's College of Engineering, OMR, Tamil Nadu, Chennai,600119, India
[6] Department of Electronics and Communication Engineering, Koneru Lakshmaiah Education Foundation, Green Fileds, Andhra Pradesh, Vaddeswaram,522302, India
关键词
Decision making - Energy efficiency - Reefs - Sports;
D O I
10.1016/j.entcom.2024.100804
中图分类号
学科分类号
摘要
A significant transformation towards a more engaging and entertaining viewer experience is provided by the incorporation of Internet of Things (IoT) innovation into the ever-changing world of current sports. With an emphasis on real-time tracking and assessment of athletic achievement, this study presents an extensive IoT-based strategy designed for the modern sports industry. Athlete tales, halftime displays and the general spectacle of big athletic events contribute to the entertainment value of the game. To provide a thorough assessment of athlete achievement in a timely manner, this research proposes a unique decision-making approach built on Adaptive Coral Reefs Optimized Xgboost (ACRO-XB). In particular, sport-specific characteristics are obtained through the use of electronic devices and an energy-effective procedure. To provide monitoring experts and competitors with efficient decision-making solutions, the ACRO-XB framework was developed. To validate the ACRO-XB approach, the simulation was run on a difficult dataset of 22,500 instances which is cricketers. Many modern analytical methods were used to undertake a comparison study. The simulation outcomes demonstrated that the ACRO-XB approach performed superior in conditions of recall, accuracy, f1-score and specificity by leveraging IoT data effectively for precise and timely athlete performance assessments, surpassing traditional methods in sports analytics. Furthermore, the suggested ACRO-XB approach was found to result in increased cell efficiency and stability. © 2024 Elsevier B.V.
引用
收藏
相关论文
共 50 条
  • [1] Intelligent Strategy of Internet of Things Computing in Badminton Sports Activities
    Xiong, Shengyao
    Li, Xinwei
    [J]. WIRELESS COMMUNICATIONS & MOBILE COMPUTING, 2022, 2022
  • [2] Optimising sports marketing strategy by the internet of things and blockchain technology
    Tang, Kun
    [J]. INTERNATIONAL JOURNAL OF GRID AND UTILITY COMPUTING, 2023, 14 (2-3) : 229 - 238
  • [3] Study of the Application of Internet of Things in Sports
    Wei, Yu
    [J]. PROCEEDINGS OF THE 2012 CONGRESS ON COMPUTER SCIENCE IN SPORTS, 2012, : 87 - 90
  • [4] Wearable heart rate monitoring intelligent sports bracelet based on Internet of things
    Xiao, Ningning
    Yu, Wei
    Han, Xu
    [J]. MEASUREMENT, 2020, 164
  • [5] Internet of Things for Sports (IoTSport): An Architectural Framework for Sports and Recreational Activity
    Ray, Partha Pratim
    [J]. 2015 INTERNATIONAL CONFERENCE ON ELECTRICAL, ELECTRONICS, SIGNALS, COMMUNICATION AND OPTIMIZATION (EESCO), 2015,
  • [6] Modernizing sports facilities
    Dustin, R
    [J]. ASHRAE JOURNAL-AMERICAN SOCIETY OF HEATING REFRIGERATING AND AIR-CONDITIONING ENGINEERS, 1996, 38 (09): : 32 - &
  • [7] Modernizing sports facilities
    Dustin, Rick
    [J]. ASHRAE Journal, 1996, 38 (09):
  • [8] Marketing through sports entertainment: A functional approach
    Jones, S
    Bee, C
    Burton, R
    Kahle, LR
    [J]. PSYCHOLOGY OF ENTERTAINMENT MEDIA: BLURRING THE LINES BETWEEN ENTERTAINMENT AND PERSUASION, 2004, : 309 - 322
  • [9] Research on sports training model based on intelligent data aggregation processing in internet of things
    Dan, Juan
    Zheng, Yanjun
    Hu, Jianping
    [J]. CLUSTER COMPUTING-THE JOURNAL OF NETWORKS SOFTWARE TOOLS AND APPLICATIONS, 2022, 25 (01): : 727 - 734
  • [10] Research on sports training model based on intelligent data aggregation processing in internet of things
    Juan Dan
    Yanjun Zheng
    Jianping Hu
    [J]. Cluster Computing, 2022, 25 : 727 - 734