Edge computing in Internet of Vehicles: A federated learning method based on Stackelberg dynamic game

被引:0
|
作者
机构
[1] Kang, Hong-Shen
[2] 1,Chai, Zheng-Yi
[3] Li, Ya-Lun
[4] Huang, Hao
[5] Zhao, Ying-Jie
基金
中国国家自然科学基金;
关键词
Adversarial machine learning - Contrastive Learning - Information leakage - Mobile edge computing;
D O I
10.1016/j.ins.2024.121452
中图分类号
学科分类号
摘要
With the development of Intelligent Transportation Systems (ITS), data on the Internet of Vehicles (IoV) is increasing day by day. To alleviate computing pressure in IoV, Vehicle Edge Computing (VEC) is being widely used as a new computing paradigm. Moreover, to address the serious problem of privacy leakage in VEC, Federated Learning (FL) is increasingly considered for analyzing big data in VEC. However, in actual VEC, problems such as data heterogeneity and poor training often occur. To address this set of problems, we introduce a two-stage Stackelberg game structure for FL training, choosing the Cloud Server (CS) as the leader and the Roadside Unit (RSU) as the follower. Then, we define the utility functions of CS and RSU and obtain the optimal reward rate and local accuracy for each iteration. To address the problem of inefficiency during learning process, we separate high-dimensional data features into global features and personalized features based on feature separation, and use them to capture historical information. Next, vehicle federated learning with historical information based on dynamic Stackelberg game (VFLHI-DSG) was proposed. Finally, we conducted a comprehensive comparative experiment, results show that VFLHI-DSG has excellent performance in different scenarios. © 2024 Elsevier Inc.
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