Future entertainment technologies

被引:0
|
作者
Kunz A.M. [1 ]
Nescher T. [1 ]
机构
[1] Department OfMechanical and Process Engineering, Innovation Center Virtual Reality, ETH Zurich
来源
Computers in Entertainment | 2011年 / 9卷 / 03期
关键词
Consumer products; Entertainment; Redirected walking; Tracking;
D O I
10.1145/2027456.2027457
中图分类号
学科分类号
摘要
Today's computer games provide a realistic visual output combined with a convincing sound sensation. However, another important perception channel, the proprioceptive sensation, is insufficiently addressed. In particular the perception of spatial distances, which is typically supported by a real walking experience, is not yet integrated into existing games. However, walking is sensed by our limbs both in a proprioceptive way (joints, muscles etc.) and through skin surface sensors. This article describes an approach that could lead to a new quality of future computer games by integrating spatial awareness through the sensation of real walking. © 2011 ACM.
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