Co2iAR: Co-located audio-visual enabled mobile collaborative industrial AR wiring harness assembly

被引:3
|
作者
Fang, Wei [1 ]
Chen, Lixi [1 ]
Zhang, Tienong [1 ]
Hu, Hao [2 ]
Bi, Jiapeng [2 ]
机构
[1] Beijing Univ Posts & Telecommun, Sch Automat, Beijing, Peoples R China
[2] CRRC Acad Co Ltd, Beijing, Peoples R China
基金
中国国家自然科学基金;
关键词
Augmented reality; audio-visual interaction; co-located AR; collaborative assembly; NEURAL-NETWORK;
D O I
10.1016/j.rcim.2024.102795
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Existing augmented reality (AR) assembly mainly provides visual instructions for operators from a first-person perspective, and it is hard to share individual working intents for co-located workers on the shop floor, especially for large-scale product assembly task that requires multiple operators working together. To bridge this gap for practical deployments, this paper proposes Co2iAR, a co-located audio-visual enabled mobile collaborative AR assembly. Firstly, according to the stereo visual-inertial fusion strategy, robust and accurate self-contained motion tracking is achieved for the resource-constrained mobile AR platform, followed by a co-located alignment from multiple mobile AR clients on the shop floor. Then, a lightweight text-aware network for online wiring harness character recognition is proposed, as well as the audio-based confirming strategy, enabling natural audio-visual interaction among co-located workers within a shared immersive workplace, which can also monitor the current wiring assembly status and activate the step-by-step tutorials automatically. The novelty of this work is focused on the deployment of audio-visual aware interaction using the same device that is being used to deploy the co-located collaborative AR work instructions, establishing shared operating intents among multiple co-located workers. Finally, comprehensive experiments are carried out on the collaborative performance among multiple AR clients, and results illustrate that the proposed Co2iAR can alleviate the cognitive load and achieve superior performance for the co-located AR assembly tasks, providing a more human-centric collaborative assembly performance.
引用
收藏
页数:16
相关论文
共 4 条
  • [1] Collaborative Augmented Reality (AR) Mobile Phone Game for Co-located Players
    Koceski, Saso
    Koceska, Natasa
    ICT INNOVATIONS 2011, 2011, 150 : 147 - 157
  • [2] Where are you? Influence of Redirected Walking on Audio-Visual Position Estimation of Co-Located Users
    Kruse, Lucie
    Langbehn, Eike
    Steinicke, Frank
    2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021), 2021, : 550 - 551
  • [3] Leveraging mobile eye-trackers to capture joint visual attention in co-located collaborative learning groups
    Schneider, Bertrand
    Sharma, Kshitij
    Cuendet, Sebastien
    Zufferey, Guillaume
    Dillenbourg, Pierre
    Pea, Roy
    INTERNATIONAL JOURNAL OF COMPUTER-SUPPORTED COLLABORATIVE LEARNING, 2018, 13 (03) : 241 - 261
  • [4] Leveraging mobile eye-trackers to capture joint visual attention in co-located collaborative learning groups
    Bertrand Schneider
    Kshitij Sharma
    Sebastien Cuendet
    Guillaume Zufferey
    Pierre Dillenbourg
    Roy Pea
    International Journal of Computer-Supported Collaborative Learning, 2018, 13 : 241 - 261