The study of terrain simulation based on fractal

被引:0
|
作者
Fang, Deng [1 ]
机构
[1] College of Computer and Information, Zhejing Wanli University, Ningbo 315100, China
来源
WSEAS Transactions on Computers | 2009年 / 8卷 / 01期
关键词
Application programming interfaces (API) - Brownian movement - Landforms;
D O I
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中图分类号
学科分类号
摘要
In this paper the principle of fractal theory and fractal Brownian motion (FBM) are analyzed in detail. The Diamond-Square algorithm is introduced. And it introduces the process of generating three dimensional terrain, cloud and sky by this algorithm. There also analyses the physical meaning of FBM's two parameters H and. Through the analysis of the effect of different parameters, there is proposed a method of controllable fractal terrain based on parameters. Simulated a controlled fractal scene via VC ++ and OpenGL. And the same time, points the limitation of this algorithm. But as this algorithm's generating speed is faster, it also has validity and practicability.
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页码:133 / 142
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