Unbounded-GS: Extending 3D Gaussian Splatting With Hybrid Representation for Unbounded Large-Scale Scene Reconstruction

被引:0
|
作者
Li, Wanzhang [1 ]
Yin, Fukun [1 ]
Liu, Wen [2 ]
Yang, Yiying [3 ]
Chen, Xin [2 ]
Jiang, Biao [1 ]
Yu, Gang [2 ]
Fan, Jiayuan [3 ]
机构
[1] Fudan University, School Of Information Science And Technology, Shanghai,200433, China
[2] Platform And Content Group (PCG), Tencent, Shanghai,200030, China
[3] Fudan University, Academy For Engineering And Technology, Shanghai,200433, China
关键词
Modeling large-scale scenes from multi-view images is challenging due to the trade-off dilemma between visual quality and computational cost. Existing NeRF-based methods have made advancements in neural implicit representation through volumetric ray-marching; but still struggle to deal with cubically growing sampling space in large-scale scenes. Fortunately; the rendering approach based on 3D Gaussian splatting (3DGS) has shown promising results; inspiring further exploration in the splatting setting. However; 3DGS has the limitation of inadequate Gaussian points for modeling distant backgrounds; leading to splotchyartifacts. To address this problem; we introduce a novel hybrid neural representation called Unbounded 3D Gaussian. For foreground area; we employs an explicit 3D Gaussian representation to efficiently model the geometry and appearance through splatting weighted Gaussians. For far-away background; we additionally introduce an implicit module comprising Multi-layer Perceptions (MLPs) to directly predict far-away background colors from positional encodings of view positions and ray directions. Furthermore; we design a seamless blending mechanism between the color predictions of the explicit splatting and implicit branches to reconstruct holistic scenes. Extensive experiments demonstrate that our proposed Unbounded-GS inherits the advantages of both faster convergence and high-fidelity rendering quality. © 2016 IEEE;
D O I
10.1109/LRA.2024.3494652
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页码:11529 / 11536
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