A Text-Based Sonification System for Basketball Games

被引:0
|
作者
Yu, Minjing [1 ]
Li, Junyi [1 ]
Cai, Mingxu [1 ]
Pang, Delong [1 ]
Zhang, Lianghao [1 ]
Zhang, Jiawan [1 ]
机构
[1] College of Intelligence and Computing, Tianjin University, Tianjin,300350, China
关键词
Compendex;
D O I
10.3724/SP.J.1089.2024.19904
中图分类号
学科分类号
摘要
Computer music - Metadata - Text mining
引用
收藏
页码:1087 / 1095
相关论文
共 50 条
  • [1] Exploration Based Language Learning for Text-Based Games
    Madotto, Andrea
    Namazifar, Mahdi
    Huizinga, Joost
    Molino, Piero
    Ecoffet, Adrien
    Zheng, Huaixiu
    Yu, Dian
    Papangelis, Alexandros
    Khatri, Chandra
    Tur, Gokhan
    [J]. PROCEEDINGS OF THE TWENTY-NINTH INTERNATIONAL JOINT CONFERENCE ON ARTIFICIAL INTELLIGENCE, 2020, : 1488 - 1494
  • [2] Learning to Follow Instructions in Text-Based Games
    Tuli, Mathieu
    Li, Andrew C.
    Vaezipoor, Pashootan
    Klassen, Toryn Q.
    Sanner, Scott
    McIlraith, Sheila A.
    [J]. ADVANCES IN NEURAL INFORMATION PROCESSING SYSTEMS 35, NEURIPS 2022, 2022,
  • [3] Learning Dynamic Belief Graphs to Generalize on Text-Based Games
    Adhikari, Ashutosh
    Yuan, Xingdi
    Cote, Marc-Alexandre
    Zelinka, Mikulas
    Rondeau, Marc-Antoine
    Laroche, Romain
    Poupart, Pascal
    Tang, Jian
    Trischler, Adam
    Hamilton, William L.
    [J]. ADVANCES IN NEURAL INFORMATION PROCESSING SYSTEMS 33, NEURIPS 2020, 2020, 33
  • [4] Generalization in Text-based Games via Hierarchical Reinforcement Learning
    Xu, Yunqiu
    Fang, Meng
    Chen, Ling
    Du, Yali
    Zhang, Chengqi
    [J]. FINDINGS OF THE ASSOCIATION FOR COMPUTATIONAL LINGUISTICS, EMNLP 2021, 2021, : 1343 - 1353
  • [5] LOA: Logical Optimal Actions for Text-based Interaction Games
    Kimura, Daiki
    Chaudhury, Subhajit
    Ono, Masaki
    Tatsubori, Michiaki
    Agravante, Don Joven
    Munawar, Asim
    Wachi, Akifumi
    Kohita, Ryosuke
    Gray, Alexander
    [J]. ACL-IJCNLP 2021: THE JOINT CONFERENCE OF THE 59TH ANNUAL MEETING OF THE ASSOCIATION FOR COMPUTATIONAL LINGUISTICS AND THE 11TH INTERNATIONAL JOINT CONFERENCE ON NATURAL LANGUAGE PROCESSING: PROCEEDINGS OF THE SYSTEM DEMONSTRATIONS, 2021, : 227 - 231
  • [6] A Scene Text-Based Image Retrieval System
    Thuy Ho
    Ngoc Ly
    [J]. 2012 IEEE INTERNATIONAL SYMPOSIUM ON SIGNAL PROCESSING AND INFORMATION TECHNOLOGY (ISSPIT), 2012, : 79 - 84
  • [7] LeDeepChef Deep Reinforcement Learning Agent for Families of Text-Based Games
    Adolphs, Leonard
    Hofmann, Thomas
    [J]. THIRTY-FOURTH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE, THE THIRTY-SECOND INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE CONFERENCE AND THE TENTH AAAI SYMPOSIUM ON EDUCATIONAL ADVANCES IN ARTIFICIAL INTELLIGENCE, 2020, 34 : 7342 - 7349
  • [8] Human-Guided Moral Decision Making in Text-Based Games
    Shi, Zijing
    Fang, Meng
    Chen, Ling
    Du, Yali
    Wang, Jun
    [J]. THIRTY-EIGHTH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE, VOL 38 NO 19, 2024, : 21574 - 21582
  • [9] Text-Based Games as Potential Media for Improving Reading Behaviour in Indonesia
    Manuaba, Ida Bagus Kerthyayana
    [J]. DISCOVERY AND INNOVATION OF COMPUTER SCIENCE TECHNOLOGY IN ARTIFICIAL INTELLIGENCE ERA, 2017, 116 : 214 - 221
  • [10] Interactive Fiction. Narrative and immersive experience in text-based games
    Rafael, Sonia
    [J]. 6TH INTERNATIONAL CONFERENCE ON ILLUSTRATION AND ANIMATION (CONFIA 2018), 2018, : 568 - 576