Continuance intention to play games: the interaction of basic psychological needs, I-type and D-type epistemic curiosities

被引:0
|
作者
Kim Y.-B. [1 ]
Lee S.-H. [2 ]
机构
[1] KT Corporation, Kyung-gi, Seongnam
[2] Department of Media Content, Kyungsung University, Busan
基金
新加坡国家研究基金会;
关键词
basic psychological need; continuance intention; D-type; I-type; e-sports; epistemic curiosity; mobile game;
D O I
10.1504/IJIMS.2021.122718
中图分类号
学科分类号
摘要
The duration of game playing varies from gamer to gamer. We explain the individual difference for keeping a game in psychological terms. With three basic psychological needs as competence, autonomy, and relatedness and the epistemic curiosity as interest (I)-type, and deprivation (D)-type, we propose a research model that the three needs are satisfied by the distinct game features and influence the continuing intention; and that two heterogeneous curiosities and age are explained by moderating the need-intention relationships. Survey data was collected from 500 smartphone users in South Korea and analysed with the multiple linear regression method. Resultingly, competence, autonomy, and I-type epistemic curiosity affected positively and D-type curiosity negatively on the intention. By the result of the dual moderator as I-type curiosity and the gamers’ age, we conclude that the game retaining is various by the gamers’ I-type epistemic curiosity and their age. Our research model is applicable to the gamer retention strategy for developers. © 2021 Inderscience Enterprises Ltd.
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页码:172 / 194
页数:22
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