共 3 条
Continuance intention to play games: the interaction of basic psychological needs, I-type and D-type epistemic curiosities
被引:0
|作者:
Kim Y.-B.
[1
]
Lee S.-H.
[2
]
机构:
[1] KT Corporation, Kyung-gi, Seongnam
[2] Department of Media Content, Kyungsung University, Busan
基金:
新加坡国家研究基金会;
关键词:
basic psychological need;
continuance intention;
D-type;
I-type;
e-sports;
epistemic curiosity;
mobile game;
D O I:
10.1504/IJIMS.2021.122718
中图分类号:
学科分类号:
摘要:
The duration of game playing varies from gamer to gamer. We explain the individual difference for keeping a game in psychological terms. With three basic psychological needs as competence, autonomy, and relatedness and the epistemic curiosity as interest (I)-type, and deprivation (D)-type, we propose a research model that the three needs are satisfied by the distinct game features and influence the continuing intention; and that two heterogeneous curiosities and age are explained by moderating the need-intention relationships. Survey data was collected from 500 smartphone users in South Korea and analysed with the multiple linear regression method. Resultingly, competence, autonomy, and I-type epistemic curiosity affected positively and D-type curiosity negatively on the intention. By the result of the dual moderator as I-type curiosity and the gamers’ age, we conclude that the game retaining is various by the gamers’ I-type epistemic curiosity and their age. Our research model is applicable to the gamer retention strategy for developers. © 2021 Inderscience Enterprises Ltd.
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页码:172 / 194
页数:22
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