Virtual reality compressing and transmitting system based on mobile edge computing

被引:0
|
作者
Tan B. [1 ]
Zhao S. [2 ]
Wu J. [3 ]
Zhang W. [4 ]
机构
[1] College of Electronics and Information Engineering, Jinggangshan University, Ji'an
[2] College of Electronics and Information Engineering, Tongji University, Shanghai
[3] School of Computer and Technology, Fudan University, Shanghai
[4] Guangdong Communications & Networks Institute, Guangzhou
来源
基金
中国国家自然科学基金;
关键词
Hybrid digital-analog; Mobile edge computing; Virtual reality;
D O I
10.11959/j.issn.1000-436x.2020076
中图分类号
学科分类号
摘要
In order to solve the problem of the high requirements of data transmission rate and sensitivity to transmission delay in virtual reality (VR) based on cloud services, a Cloud VR system with MEC (mobile edge computing) was proposed, mainly including viewpoint-based VR processing and HDA (hybrid digital-analog) transmission optimization. Firstly, a dynamic streaming method based on user viewpoint and pyramid projection was used to implement a complete edge cloud VR system. Then, HDA transmission was introduced to optimize the transmission, and a heuristic algorithm for resource allocation was given. Finally, the base station protocol stack was transformed, and the MEC was integrated into the LTE (long term evolution) system to implement a complete mobile edge cloud VR system. Experimental results demonstrate that the proposed scheme has good robustness and efficient transmission by comparing with the existing schemes. © 2020, Editorial Board of Journal on Communications. All right reserved.
引用
收藏
页码:45 / 53
页数:8
相关论文
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