Interacting with Large 3D Datasets on a Mobile Device

被引:1
|
作者
Schultz C. [1 ]
Bailey M. [2 ]
机构
[1] Schultz, Chris
[2] Bailey, Mike
来源
| 1600年 / IEEE Computer Society卷 / 36期
关键词
computer graphics; interactive frame rates; mobile volume rendering; ray-casting; visualization; volume rendering;
D O I
10.1109/MCG.2016.99
中图分类号
学科分类号
摘要
A detail-on-demand scheme can alleviate both memory and GPU pressure on mobile devices caused by volume rendering. This approach allows a user to explore an entire dataset at its native resolution while simultaneously constraining the texture size being rendered to a dimension that does not exceed the processing capabilities of a portable device. This scheme produces higher-quality, more focused images rendered at interactive frame rates, while preserving the native resolution of the dataset. © 2016 IEEE.
引用
收藏
页码:19 / 23
页数:4
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