3D pose refinement using rendering and texture-based matching

被引:3
|
作者
Zabulis, Xenophon [1 ]
Lourakis, Manolis I.A. [1 ]
Stefanou, Stefanos S. [2 ]
机构
[1] Institute of Computer Science, FORTH Nikolaou Plastira 100, Heraklion,GR-70013, Greece
[2] Institute of Molecular Biology and Biotechnology, FORTH Nikolaou Plastira 100, Heraklion,GR-70013, Greece
关键词
Image acquisition - Computer vision - Three dimensional computer graphics - Rendering (computer graphics);
D O I
10.1007/978-3-319-11331-9_80
中图分类号
学科分类号
摘要
This paper presents a method for accurately determining the pose of Lambertian rigid objects present in an image. An initial pose estimate computed with the aid of local point features is ameliorated by considering all visible object texture. This is achieved by combining a textured mesh model of the object with a graphics renderer to synthesize an image of the object as would be captured by the camera at a particular pose. A rendered image is compared against the acquired one with the aid of a visual dissimilarity score involving cross-correlation. Populationbased stochastic optimization is used to efficiently search the pose space and minimize the dissimilarity between rendered images corresponding to candidate poses and the acquired image. The method is demonstrated with the aid of real and synthetic images. © 2014 Springer International Publishing Switzerland.
引用
收藏
页码:672 / 679
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