Importance-Driven Real-Time Indirect Glossy Reflection Algorithm

被引:0
|
作者
Chen J. [1 ,2 ]
Chen Z. [1 ,2 ]
Guo F. [1 ,2 ]
Zhang Y. [1 ,2 ]
机构
[1] College of Computer Science, Sichuan University, Chengdu
[2] National Key Laboratory of Fundamental Science on Synthetic Vision, Sichuan University, Chengdu
关键词
importance driven; indirect glossy reflection; real-time rendering; virtual point lights;
D O I
10.3724/SP.J.1089.2023.19757
中图分类号
学科分类号
摘要
Rendering indirect glossy reflection in real-time helps to improve the realism of rendered scenes. To solve the problem of virtual point lights (VPLs) shading at glossy materials, a rendering algorithm based on the importance of VPLs lighting contribution is proposed. Firstly, a tile-based lighting contribution estimation method is proposed, which quickly estimates the light contribution of VPLs through tile fitting and tile culling. Secondly, an importance-driven distribution map is generated by an adaptive weight temporal algorithm. Finally, the Mipmap multi-level texture mapping method quickly generates different densities of VPLs in different areas in the scene. The experimental results on metal ring and Stanford rabbit scenes indicate that compared with stochastic light culling algorithm, the proposed algorithm achieves better rendering quality with the same number of VPLs, and the root mean square error of the rendering results in this paper are no more than 2%. © 2023 Institute of Computing Technology. All rights reserved.
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页码:1760 / 1768
页数:8
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