Learning to Play Koi-Koi Hanafuda Card Games with Transformers

被引:0
|
作者
Guan, Sanghai [1 ]
Wang, Jingjing [2 ]
Zhu, Ruijie [3 ]
Qian, Junhui [4 ]
Wei, Zhongxiang [5 ]
机构
[1] IFLYTEK Co., Ltd., IFLYTEK Research, Hefei,230088, China
[2] Beihang University, School of Cyber Science and Technology, Beijing,100191, China
[3] Zhengzhou University, School of Computer and Artificial Intelligence, Zhengzhou,450001, China
[4] Chongqing University, School of Microelectronic and Communication Engineering, Chongqing,400044, China
[5] Tongji University, College of Electronic and Information Engineering, Shanghai,201804, China
来源
关键词
Card games - Decisions makings - Deep learning - Deep reinforcement learning - DQN - Encodings - Game - Game artificial intelligence - Neural-networks - Reinforcement learnings - Transformer;
D O I
10.1109/TAI.2023.3240674
中图分类号
学科分类号
摘要
Card games are regarded as an idealized model for many real-world problems for their rich hidden information and strategic decision-making process. It provides a fertile environment for artificial intelligence (AI), especially reinforcement learning (RL) algorithms. With the boom of deep neural networks, increasing breakthroughs have been made in this challenging domain. Koi-Koi is a traditional two-player imperfect-information playing card game. However, due to its unique deck and complex rules, related researches are mostly based on handcrafted features and the custom network architecture. In this article, we design a more general AI framework, relying a transformer encoder as the network backbone with tokenized card state input, which is trained by the Monte-Carlo RL with phased round reward. Experimental results show that our AI achieves a winning rate of 53% and +2.02 average difference point versus experienced human players in multiround Koi-Koi games. Moreover, with the aid of attention mechanism, we provide a novel view for analyzing the playing strategy. Such framework design can be applied to various card games. © 2020 IEEE.
引用
收藏
页码:1449 / 1460
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