Learning in games:a systematic review

被引:0
|
作者
RongJun QIN [1 ,2 ]
Yang YU [1 ,2 ]
机构
[1] National Key Laboratory for Novel Software Technology, Nanjing University
[2] Polixir
关键词
D O I
暂无
中图分类号
学科分类号
摘要
Game theory studies the mathematical models for self-interested individuals. Nash equilibrium is arguably the most central solution in game theory. While finding the Nash equilibrium in general is known as polynomial parity arguments on directed graphs(PPAD)-complete, learning in games provides an alternative to approximate Nash equilibrium, which iteratively updates the player's strategy through interactions with other players. Rules and models have been developed for learning in games, such as fictitious play and no-regret learning. Particularly, with recent advances in online learning and deep reinforcement learning,techniques from these fields greatly boost the breakthroughs in learning in games from theory to application.As a result, we have witnessed many superhuman game AI systems. The techniques used in these systems evolve from conventional search and learning to purely reinforcement learning(RL)-style learning methods,gradually getting rid of the domain knowledge. In this article, we systematically review the above techniques,discuss the trend of basic learning rules towards a unified framework, and recap applications in large games.Finally, we discuss some future directions and make the prospect of future game AI systems. We hope this article will give some insights into designing novel approaches.
引用
收藏
页数:27
相关论文
共 50 条
  • [1] Learning in games:a systematic review
    RongJun QIN
    Yang YU
    [J]. Science China(Information Sciences), 2024, (07) - 159
  • [2] Learning in games: a systematic review
    Qin, Rong-Jun
    Yu, Yang
    [J]. SCIENCE CHINA-INFORMATION SCIENCES, 2024, 67 (07)
  • [3] Assessment for tactical learning in games: A systematic review
    Barquero-Ruiz, Carmen
    Arias-Estero, Jose Luis
    Kirk, David
    [J]. EUROPEAN PHYSICAL EDUCATION REVIEW, 2020, 26 (04) : 827 - 847
  • [4] Learning Analytics in Serious Games: a systematic review of literature
    Maris Massa, Stella
    Kuhn, Franco D.
    [J]. 2018 IEEE BIENNIAL CONGRESS OF ARGENTINA (ARGENCON), 2018,
  • [5] Entertainment Video Games for Academic Learning: A Systematic Review
    Martinez, Lea
    Gimenes, Manuel
    Lambert, Eric
    [J]. JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2022, 60 (05) : 1083 - 1109
  • [6] Success factors for serious games to enhance learning: a systematic review
    Werner Siegfried Ravyse
    A. Seugnet Blignaut
    Verona Leendertz
    Alex Woolner
    [J]. Virtual Reality, 2017, 21 : 31 - 58
  • [7] A Systematic Review of Digital Games in Second Language Learning Studies
    Poole, Frederick
    Clarke-Midura, Jody
    [J]. INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2020, 10 (03) : 1 - 15
  • [8] A SYSTEMATIC REVIEW ON THE EFFECTIVENESS OF BUSINESS SIMULATION GAMES AND LEARNING PERFORMANCE
    Capelo-Badillo, C. S.
    Hernandez-Lara, A. B.
    Serradell-Lopez, E.
    [J]. EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2018, : 10774 - 10780
  • [9] A Systematic Review on Open Educational Games for Programming Learning and Teaching
    da Silva, Josivan Pereira
    Silveira, Ismar Frango
    [J]. INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2020, 15 (09): : 156 - 172
  • [10] Didactic video games for learning experimental sciences: a systematic review
    Palmeiro, Lizbeth Labanino
    Lorca-Marin, Antonio Alejandro
    De las Heras-Perez, Maria Angeles
    Campina-Lopez, Alejandro Carlos
    [J]. PROFESORADO-REVISTA DE CURRICULUM Y FORMACION DE PROFESORADO, 2024, 28 (02): : 201 - 222