Virtual reality relaxation for mental health staff in complex care services: A feasibility and acceptability study

被引:2
|
作者
Williams, Grace [1 ]
Riaz, Mariam [1 ]
Drini, Eugenia [1 ,2 ]
Riches, Simon [1 ,3 ,4 ]
机构
[1] South London & Maudsley NHS Fdn Trust, London BR3 3BX, England
[2] UCL, Div Psychiat, Maple House,149 Tottenham Ct Rd, London W1T 7BN, England
[3] Kings Coll London, Inst Psychiat Psychol & Neurosci, Dept Psychol, London SE5 8AF, England
[4] Kings Coll London, Inst Psychiat Psychol & Neurosci, Social Genet & Dev Psychiat Ctr, London SE5 8AF, England
关键词
Digital mental health; Staff wellbeing; Mental health; Outpatient; Inpatient; VR [6; BARRIERS; SEEKING; OUTBREAKS; WORKERS; HELP;
D O I
10.1016/j.mhp.2023.200318
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
Objective: Virtual reality (VR) relaxation has been implemented in workplaces for staff wellbeing. However, little is known about potential benefits for mental health staff who work in challenging settings who can experience high stress levels and poor wellbeing. Methods: This study evaluated implementation of a single-session VR relaxation intervention for staff in complex care mental health settings. Pre- and post-VR visual analogue scales (VAS) explored the effect of VR on wellbeing. Post-VR, VAS on helpfulness and immersiveness were recorded, participants planned a behavioural activity to explore the real-world application of VR relaxation, and narrative feedback was collected. Results: Participants (N = 22) were mostly of Black ethnicity, in their early forties, and just over half were female. There was an even mix of outpatient and inpatient staff from various professions. Most were nurses, occupational therapists, or doctors. Post-VR, for the total sample, there were significant increases in relaxation, happiness, connectedness to nature (all d>1.00 and p<0.00); and decreases in stress, anxiety (both d>1.00 and p<0.00) and sadness (d = 0.53, p = 0.02). There was no significant effect of sadness for outpatient staff, whereas inpatient staff experienced a significant decrease post-VR (d = 68, p = 0.03). Mean helpfulness and immersiveness ratings were high. All participants planned a behavioural activity, and 15 participants (68 %) carried it out. Participants found the VR intervention to be relaxing, soothing, exciting and an immersive respite from work. Conclusion: The positive findings indicate potential for wider implementation of VR-based wellbeing interventions in mental health settings and other workplaces where staff experience high stress levels.
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页数:7
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