Enhancing deep reinforcement learning for scale flexibility in real-time strategy games

被引:0
|
作者
Lemos, Marcelo Luiz Harry Diniz [1 ]
Vieira, Ronaldo Silva [1 ]
Tavares, Anderson Rocha [2 ]
Marcolino, Leandro Soriano [3 ]
Chaimowicz, Luiz [1 ]
机构
[1] Univ Fed Minas Gerais, Belo Horizonte, Brazil
[2] Univ Fed Rio Grande, Porto Alegre, Brazil
[3] Univ Lancaster, Lancaster, England
关键词
Deep Learning; Reinforcement learning; Real-Time Strategy Games; Game-playing AI; NETWORKS;
D O I
10.1016/j.entcom.2024.100843
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Real-time strategy (RTS) games present a unique challenge for AI agents due to the combination of several fundamental AI problems. While Deep Reinforcement Learning (DRL) has shown promise in the development of autonomous agents for the genre, existing architectures often struggle with games featuring maps of varying dimensions. This limitation hinders the agent's ability to generalize its learned strategies across different scenarios. This paper proposes a novel approach that overcomes this problem by incorporating Spatial Pyramid Pooling (SPP) within a DRL framework. We leverage the GridNet architecture's encoder-decoder structure and integrate an SPP layer into the critic network of the Proximal Policy Optimization (PPO) algorithm. This SPP layer dynamically generates a standardized representation of the game state, regardless of the initial observation size. This allows the agent to effectively adapt its decision-making process to any map configuration. Our evaluations demonstrate that the proposed method significantly enhances the model's flexibility and efficiency in training agents for various RTS game scenarios, albeit with some discernible limitations when applied to very small maps. This approach paves the way for more robust and adaptable AI agents capable of excelling in sequential decision problems with variable-size observations.
引用
收藏
页数:14
相关论文
共 50 条
  • [1] Scale-Invariant Reinforcement Learning in Real-Time Strategy Games
    Diniz Lemos, Marcelo Luiz Harry
    Vieira, Ronaldo e Silva
    Rocha Tavares, Anderson
    Soriano Marcolino, Leandro
    Chaimowicz, Luiz
    [J]. PROCEEDINGS OF THE 22ND BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT, SBGAMES, 2023, 2023, : 11 - 19
  • [2] Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy Games
    Andersen, Per-Arne
    Goodwin, Morten
    Granmo, Ole-Christoffer
    [J]. PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18), 2018, : 149 - 156
  • [4] EXPERIMENTS WITH ONLINE REINFORCEMENT LEARNING IN REAL-TIME STRATEGY GAMES
    Andersen, Kresten Toftgaard
    Zeng, Yifeng
    Christensen, Dennis Dahl
    Tran, Dung
    [J]. APPLIED ARTIFICIAL INTELLIGENCE, 2009, 23 (09) : 855 - 871
  • [5] Tabular Reinforcement Learning in Real-Time Strategy Games via Options
    Tavares, Anderson R.
    Chaimowicz, Luiz
    [J]. PROCEEDINGS OF THE 2018 IEEE CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND GAMES (CIG'18), 2018, : 229 - 236
  • [6] Towards safe and sustainable reinforcement learning for real-time strategy games
    Andersen, Per-Arne
    Goodwin, Morten
    Granmo, Ole-Christoffer
    [J]. INFORMATION SCIENCES, 2024, 679
  • [7] Deep Reinforcement Learning for Green Security Games with Real-Time Information
    Wang, Yufei
    Shi, Zheyuan Ryan
    Yu, Lantao
    Wu, Yi
    Singh, Rohit
    Joppa, Lucas
    Fang, Fei
    [J]. THIRTY-THIRD AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE / THIRTY-FIRST INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE CONFERENCE / NINTH AAAI SYMPOSIUM ON EDUCATIONAL ADVANCES IN ARTIFICIAL INTELLIGENCE, 2019, : 1401 - 1408
  • [8] Learning in Real-time Strategy Games
    Padmanabhan, Vineet
    Goud, Pranay
    Pujari, Arun K.
    Sethy, Harshit
    [J]. 2015 14TH INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY (ICIT 2015), 2015, : 165 - 170
  • [9] Improved Reinforcement Learning in Asymmetric Real-time Strategy Games via Strategy Diversity
    Dasgupta, Prithviraj
    Kliem, John
    [J]. INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2023, 10 (01): : 19 - 38
  • [10] Real Time Strategy Games: A Reinforcement Learning Approach
    Sethy, Harshit
    Patel, Amit
    Padmanabhan, Vineet
    [J]. ELEVENTH INTERNATIONAL CONFERENCE ON COMMUNICATION NETWORKS, ICCN 2015/INDIA ELEVENTH INTERNATIONAL CONFERENCE ON DATA MINING AND WAREHOUSING, ICDMW 2015/NDIA ELEVENTH INTERNATIONAL CONFERENCE ON IMAGE AND SIGNAL PROCESSING, ICISP 2015, 2015, 54 : 257 - 264