An online cost optimization approach for edge resource provisioning in cloud gaming

被引:0
|
作者
Tian, Guoqing [1 ]
Pan, Li [1 ]
Liu, Shijun [1 ]
机构
[1] Shandong Univ, Sch Software, Jinan, Peoples R China
关键词
Cloud gaming; Edge computing; Cloud computing; Online algorithm; Cost optimization; VIDEO GAMES; USAGE;
D O I
10.1016/j.jnca.2024.104008
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Cloud gaming (CG), as an emergent computing paradigm, is revolutionizing the gaming industry. Currently, cloud gaming service providers (CGSPs) begin to integrate edge computing with cloud to provide services, with the aim of maximizing gaming service revenue while considering the costs incurred and the benefits generated. However, it is non-trivial to maximize gaming service revenue, as future requests are not known beforehand, and poor resource provisioning may result in exorbitant costs. In addition, the edge resource provisioning (ERP) problem in CG necessitates a trade-off between cost and inevitable queuing issues in CG systems. To address this issue, we propose ERPOL (ERP Online), a convenient and efficient approach to formulate ERP strategies for CGSPs, without requiring any future information. The performance of ERPOL has been theoretically validated and experimentally evaluated. Experiments driven by real-world traces show that it can achieve significant cost savings. The proposed approach has the potential to transform how CGSPs manage their infrastructure.
引用
收藏
页数:13
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