Exploring the multimodal affordances of digital coding devices in fostering creative thinking in early childhood education

被引:0
|
作者
Tang, Kok-Sing [1 ]
Murcia, Karen [1 ]
Brown, Jeff [1 ]
Cross, Emma [1 ]
Mennell, Sarsha [1 ]
Seitz, Julia [1 ]
Phillips, Shanii R. P. [2 ]
Sabatino, Daniel [1 ]
机构
[1] Curtin Univ, Sch Educ, GPO Box U1987, Perth, WA 6845, Australia
[2] Scitech, Perth, Australia
基金
澳大利亚研究理事会;
关键词
Creativity; Digital technology; Early years learning; Multimodality; TECHNOLOGIES; FRAMEWORK; KNOWLEDGE; CHILDREN;
D O I
10.1016/j.tsc.2024.101602
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Digital technologies are increasingly acknowledged for their potential to enrich early childhood learning experiences, particularly in the area of creativity. However, research has tended to focus upon end products and skill development, and little is known about creative development processes. This study sought to explore young children's creative processes as they engaged with three digital coding devices over an eight-week period as part of a Digital Discovery Program. It employed a microethnography to provide nuanced observations of five young children's (aged 4-5 years) interactions and behaviours. Data was collected through approximately 40 hours of video recordings, capturing the dynamic and multimodal aspects of the children's play and learning experiences. A multimodal interaction analysis was used to examine the multimodal design affordances of each device as mapped against Murcia et al.'s (2020) A-E of Creativity Framework. The findings revealed a clear interplay between digital technologies and various modes of communication, with children demonstrating creativity through their verbal expressions, manipulation of the devices, and spatial understanding of their physical environment. By understanding the multimodal affordances of digital devices aligned with educational frameworks and embracing child-specific definitions of creativity, educators, curriculum designers, policymakers, and researchers can collectively promote creativity and enrich digital learning and play for young children.
引用
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页数:15
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