The Impact of Modes of Locomotion in a Virtual Reality Environment on the Human Being

被引:0
|
作者
Woda, Marek [1 ]
Michalski, Jakub [1 ]
机构
[1] Wroclaw Univ Technol, Dept Comp Engn, Janiszewskiego 11-17, PL-50372 Wroclaw, Poland
关键词
virtual reality; simulator sickness questionnaire; locomotion; virtual reality sickness; SIMULATOR SICKNESS;
D O I
10.1007/978-3-031-61857-4_31
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Virtual reality technology has evolved to the point where users are no longer confined to a single location but can explore virtual worlds created by developers. However, the use of virtual reality often leads to the experience of virtual reality sickness, which poses a limitation to its widespread adoption. A recent study aimed to identify the factors that contribute to virtual reality sickness by examining the different locomotion techniques used in virtual reality and their impact on users. The study employed a simulator sickness questionnaire that was modified to obtain the necessary data. By analyzing these responses, researchers hope to gain insights into the elements of locomotion that are responsible for virtual reality sickness and their effects on human users. Understanding these factors can help improve the design and implementation of virtual reality experiences, making them more enjoyable and reducing the occurrence of virtual reality sickness. The aim of this study is to investigate the impact of locomotion and its elements on humans in virtual reality. This will allow us to determine which elements of locomotion and which types have negative effects. The thesis will present the results of a study to determine which elements of locomotion are most responsible for the occurrence of virtual reality sickness. Once this has been established, it will be possible to determine which elements should be avoided and which can be used to reduce the incidence of virtual reality sickness.
引用
收藏
页码:316 / 324
页数:9
相关论文
共 50 条
  • [1] Locomotion techniques with EEG signals in a virtual reality environment
    Dasdemir, Yasar
    [J]. DISPLAYS, 2023, 80
  • [2] The regulation of externally paced human locomotion in virtual reality
    Buekers, M
    Montagne, G
    de Rugy, A
    Laurent, M
    [J]. NEUROSCIENCE LETTERS, 1999, 275 (03) : 171 - 174
  • [3] Impact of the Virtual Reality on the Neural Representation of an Environment
    Mellet, Emmanuel
    Laou, Laetitia
    Petit, Laurent
    Zago, Laure
    Mazoyer, Bernard
    Tzourio-Mazoyer, Nathalie
    [J]. HUMAN BRAIN MAPPING, 2010, 31 (07) : 1065 - 1075
  • [4] Human Perception, Virtual Reality and the Built Environment
    Johnson, Angie
    Thompson, Emine M.
    Coventry, Kenny R.
    [J]. 2010 14TH INTERNATIONAL CONFERENCE INFORMATION VISUALISATION (IV 2010), 2010, : 604 - 609
  • [5] Survey of Locomotion Systems in Virtual Reality
    Bishop, Ian
    Abid, Muhammad Rizwan
    [J]. 2ND INTERNATIONAL CONFERENCE ON INFORMATION SYSTEM AND DATA MINING (ICISDM 2018), 2018, : 151 - 154
  • [6] On the potential of virtual reality for locomotion rehabilitation
    Gordo, Alexandre
    Silva, Ines dos Santos
    Nicolau, Hugo
    Lopes, Daniel Simoes
    [J]. ANNALS OF MEDICINE, 2021, 53 : S147 - S148
  • [7] An Evaluation Testbed for Locomotion in Virtual Reality
    Cannavo, Alberto
    Calandra, Davide
    Prattico, F. Gabriele
    Gatteschi, Valentina
    Lamberti, Fabrizio
    [J]. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2021, 27 (03) : 1871 - 1889
  • [8] A Typology of Virtual Reality Locomotion Techniques
    Boletsis, Costas
    Chasanidou, Dimitra
    [J]. MULTIMODAL TECHNOLOGIES AND INTERACTION, 2022, 6 (09)
  • [9] Locomotion with Virtual Agents in the Realm of Social Virtual Reality
    Boensch, Andrea
    [J]. 25TH 2018 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2018, : 791 - 793
  • [10] Effects of adding a virtual reality environment to different modes of treadmill walking
    Sloot, L. H.
    van der Krogt, M. M.
    Harlaar, J.
    [J]. GAIT & POSTURE, 2014, 39 (03) : 939 - 945