Generating Various 3D Motions by Emergent Imitation Learning

被引:0
|
作者
Mitsunobu, Ryusei [1 ]
Oshima, Chika [1 ]
Nakayama, Koichi [1 ]
机构
[1] Saga Univ, Saga, Japan
关键词
emergent computation; physics-based character animation; reinforcement learning;
D O I
10.1007/978-3-031-35132-7_39
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper proposed emergent imitation learning (EIL) using deep reinforcement learning (deep RL) to generate various 3D motions for a character agent in a virtual 3D physical space. In the conventional method, agents acquire a motion by learning to imitate a predefined reference motion as a teacher motion and then achieve a specific task. In this study, we introduce a "generational change" to the conventional method to elicit a motion derived from a reference motion. When a generational change occurs, new agents begin learning using the current agent's motion as a teacher. Experimental results showed that the motions derived using the proposed method differ from the teacher's motions and are more diverse, and the task achievement rating is higher than those obtained by a conventional method.
引用
收藏
页码:516 / 530
页数:15
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