HGS-Mapping: Online Dense Mapping Using Hybrid Gaussian Representation in Urban Scenes

被引:0
|
作者
Wu, Ke [1 ,2 ]
Zhang, Kaizhao [1 ]
Zhang, Zhiwei [1 ]
Tie, Muer [1 ]
Yuan, Shanshuai [1 ]
Zhao, Jieru [3 ]
Gan, Zhongxue [1 ]
Ding, Wenchao [1 ]
机构
[1] Fudan Univ, Acad Engn & Technol, Shanghai 200000, Peoples R China
[2] State Key Lab Intelligent Vehicle Safety Technol, Chongqing 400000, Peoples R China
[3] Shanghai Jiao Tong Univ, Dept Comp Sci & Engn, Shanghai 200000, Peoples R China
来源
基金
中国国家自然科学基金;
关键词
Mapping; RGB-D perception; sensor fusion;
D O I
10.1109/LRA.2024.3460410
中图分类号
TP24 [机器人技术];
学科分类号
080202 ; 1405 ;
摘要
Online dense mapping of urban scenes forms a fundamental cornerstone for scene understanding and navigation of autonomous vehicles. Recent advancements in dense mapping methods are mainly based on NeRF, whose rendering speed is too slow to meet online requirements. 3D Gaussian Splatting (3DGS), with its rendering speed hundreds of times faster than NeRF, holds greater potential in online dense mapping. However, integrating 3DGS into a street-view dense mapping framework still faces two challenges, including incomplete reconstruction due to the absence of geometric information beyond the LiDAR coverage area and extensive computation for reconstruction in large urban scenes. To this end, we propose HGS-Mapping, an online dense mapping framework in unbounded large-scale scenes. To attain complete construction, our framework introduces Hybrid Gaussian Representation, which models different parts of the entire scene using Gaussians with distinct properties. Furthermore, we employ a hybrid Gaussian initialization mechanism and an adaptive update method to achieve high-fidelity and rapid reconstruction. To the best of our knowledge, we are the first to integrate Gaussian representation into online dense mapping of urban scenes. Our approach achieves SOTA reconstruction accuracy while only employing 66% number of Gaussians, leading to 20% faster reconstruction speed.
引用
收藏
页码:9573 / 9580
页数:8
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