Exact and heuristic approaches for the ship-to-shore problem

被引:0
|
作者
Wagenvoort, M. [1 ]
Bouman, P. C. [1 ]
van Ee, M. [2 ]
Tessensohn, T. Lamballais [3 ]
Postek, K.
机构
[1] Erasmus Univ, Econometr Inst, Erasmus Sch Econ, POB 1738, NL-3000 DR Rotterdam, Netherlands
[2] Netherlands Def Acad, Fac Mil Sci, Nieuwe Diep 8, NL-1781 AC Den Helder, Netherlands
[3] TNO, Mil Operat, Oude Waalsdorperweg 63, NL-2597 AK The Hague, Netherlands
关键词
OR in defence; Ship-to-shore problem; Integer linear programming; Computational complexity; Branch-and-price; VEHICLE-ROUTING PROBLEM; COLUMN GENERATION; TIME WINDOWS; OFFSHORE OIL; DELIVERIES; MODEL;
D O I
10.1016/j.ejor.2024.08.017
中图分类号
C93 [管理学];
学科分类号
12 ; 1201 ; 1202 ; 120202 ;
摘要
After a natural disaster such as a hurricane or flooding, the navy can help by bringing supplies, clearing roads, and evacuating victims. If destinations cannot be reached over land, resources can be transported using smaller ships and helicopters, called connectors. To start aid on land as soon as possible this must be done efficiently. In the ship-to-shore problem, trips with their accompanying resources are determined while minimising the makespan. Limited (un)loading capacities, heterogeneous connector characteristics and constraints posed by priority of the resources and grouping of the resources (resource sets) all require that the connector trips are carefully coordinated. Despite the criticality of this coordination, existing literature does not consider resource sets and has only developed heuristics. We provide a formulation that incorporates resource sets and develop (i) an exact branch-and-price algorithm and (ii) a tailored greedy heuristic that can provide upper bounds. We find that 84% of our 98 practical instances terminate within an hour in on average 80 s. Our greedy heuristic can find optimal solutions in two-thirds of these instances, mostly for instances that are very constrained in terms of the delivery order of resources. When improvements are found by the branch-and-price algorithm, the average gap with the makespan of the greedy solution is 40% and, in most cases, these improvements are obtained within three minutes. For the 20 artificial instances, the greedy heuristic has consistent performance on the different types of instances. For these artificial instances improvements of on average 35% are found in reasonable time.
引用
收藏
页码:115 / 131
页数:17
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