Surveying the evolution of virtual humans expressiveness toward real humans

被引:1
|
作者
Knob, Paulo [1 ]
Pinho, Greice [1 ]
Silva, Gabriel Fonseca [1 ]
Montanha, Rubens [1 ]
Peres, Vitor [1 ]
Araujo, Victor [1 ]
Musse, Soraia Raupp [1 ]
机构
[1] Pontif Catholic Univ Rio Grande do Sul, Sch Technol, Virtual Humans Lab VHLab, Grad Course Comp Sci, BR-90619900 Porto Alegre, RS, Brazil
来源
COMPUTERS & GRAPHICS-UK | 2024年 / 123卷
关键词
Virtual humans; Human perception; Crowd simulation; Embodied conversational agents; 3D FACE RECONSTRUCTION; UNCANNY VALLEY; MODEL; PERCEPTION; SIMULATION; CHARACTERS; EMOTION; CROWDS; IMAGE; ANTHROPOMORPHISM;
D O I
10.1016/j.cag.2024.104034
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Virtual Humans (VHs) emerged over 50 years ago and have since experienced notable advancements. Initially, developing and animating VHs posed significant challenges. However, modern technology, both commercially available and freely accessible, has democratized the creation and animation processes, making them more accessible to users, programmers, and designers. These advancements have led to the replication of authentic traits and behaviors of real actors in VHs, resulting in visually convincing and behaviorally lifelike characters. Asa consequence, many research areas arise as functional VH technologies. This paper explored the evolution of four areas and emerging trends related to VHs while examining some of the implications and challenges posed by highly realistic characters within these domains.
引用
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页数:18
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