Cowork: Gamified, Virtual Coworking Web Application to Support Remote Learning for Students

被引:0
|
作者
Blake, Isaac [1 ]
Roy, Tania [1 ]
机构
[1] New Coll Florida, Sarasota, FL 34243 USA
关键词
Education/Learning; Prototyping/Implementation; Accessibility;
D O I
10.1007/978-3-031-35897-5_16
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Coworking spaces allow students focused on different tasks to work in the same environment, support productivity and self-efficacy, and promote social interactions and peer support. These spaces, physically, can include coffee shops, libraries, dedicated coworking spaces, and other locations. Since the onset of the COVID-19 pandemic, many of these spaces have been shuttered to potential visitors or are simply unsafe. Extended online learning periods during COVID-19 have led to social isolation and decreased student productivity and motivation. Some online applications begin to address the void left by the closure of these physical spaces. However, they all suffer from a lack of real-time interaction, productivity tools or focus, major accessibility issues, or a combination of those mentioned above. Cowork is a new interactive system that supports online coworking for students in a comfortable, virtual environment, built with accessibility features like keyboard navigation and screen-reader support.
引用
收藏
页码:210 / 222
页数:13
相关论文
共 50 条
  • [1] Evaluation of a Progressive Web Application for Gamified Programming Learning
    Maskeliunas, Rytis
    Damasevicius, Robertas
    Blazauskas, Tomas
    Swacha, Jakub
    [J]. PROCEEDINGS OF THE 54TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, VOL 2, SIGCSE 2023, 2023, : 1334 - 1334
  • [2] Exploring the impact of gamified elements on college students' learning in virtual learning communities
    Yang, Yongzhong
    Yu, Aixian
    Li, JinJing
    Shafi, Mohsin
    Fauzi, Muhammad Ashraf
    [J]. KYBERNETES, 2024,
  • [3] THE EXPERIENCE OF THE APPLICATION OF A GAMIFIED VIRTUAL LEARNING ENVIRONMENT IN HIGHER EDUCATION
    Tenorio, Marcos Mincov
    Lopes, Rui Pedro
    de Gois, Lourival Aparecido
    Mesquita, Cristina
    dos Santos Junior, Guatacara
    [J]. 11TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2018), 2018, : 4486 - 4494
  • [4] Application of gamified virtual laboratories as a preparation tool for civil engineering students
    Vahdatikhaki, Faridaddin
    Friso-van den Bos, Ilona
    Mowlaei, Sajad
    Kolloffel, Bas
    [J]. EUROPEAN JOURNAL OF ENGINEERING EDUCATION, 2024, 49 (01) : 164 - 191
  • [5] Evolution of students' interaction using a gamified virtual learning environment in an engineering course
    Corvalan, Benjamin
    Recabarren, Matias
    Echeverria, Alejandro
    [J]. COMPUTER APPLICATIONS IN ENGINEERING EDUCATION, 2020, 28 (04) : 979 - 993
  • [6] Designing Gamified Application: An Effective Integration of Augmented Reality to Support Learning
    Farooq, Sehar Shahzad
    Rahman, Hameedur
    Raza, Syed Ali Naqi
    Raees, Muhammad
    Jung, Soon Ki
    [J]. IEEE ACCESS, 2022, 10 : 121385 - 121394
  • [7] An architecture for virtual and remote laboratories to support distance learning
    Heradio, Ruben
    de la Torre, Luis
    Sanchez, Jose
    Dormido, Sebastian
    Vargas, Hector
    [J]. RESEARCH IN ENGINEERING EDUCATION SYMPOSIUM, 2011, : 579 - 587
  • [8] APPLICATION OF VIRTUAL LEARNING ENVIRONMENT IN MASTER STUDENTS
    Coll Cardenas, Ana Maria Huambachano
    Guillen Tarazona, Maria Luz
    Rivera Mandarache, Ermes Ysidro
    [J]. REVISTA CONRADO, 2020, 16 (75): : 384 - 389
  • [9] MTeacher: A Gamified and Physiological-Based Web Application Designed for Machine Learning Education
    Hernandez-Cuevas, Bryan Y.
    Crawford, Chris S.
    [J]. UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: NOVEL DESIGN APPROACHES AND TECHNOLOGIES, UAHCI 2022, PT I, 2022, 13308 : 435 - 445
  • [10] Novel 3D Contextual Interactive Games on a Gamified Virtual Environment Support Cultural Learning Through Collaboration Among Intercultural Students
    Zhang, Bo
    Goodman, Lizbeth
    Gu, Xiaoqing
    [J]. SAGE OPEN, 2022, 12 (02):