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Sick in the Car, Sick in VR? Understanding How Real-World Susceptibility to Dizziness, Nausea, and Eye Strain Influences VR Motion Sickness
被引:0
|作者:
Hein, Oliver
[1
]
Rauschnabel, Philipp
[1
]
Hassib, Mariam
[1
]
Alt, Florian
[1
]
机构:
[1] Univ Bundeswehr Munich, Munich, Germany
来源:
关键词:
virtual reality;
motion sickness;
resolution;
SENSORY CONFLICT;
VIRTUAL-REALITY;
QUESTIONNAIRE;
EXPERIENCE;
GENDER;
INDEX;
AGE;
D O I:
10.1007/978-3-031-42283-6_30
中图分类号:
TP3 [计算技术、计算机技术];
学科分类号:
0812 ;
摘要:
A substantial number of Virtual Reality (VR) users (studies report 30-80%) suffer from cyber sickness, a negative experience caused by a sensory mismatch of real and virtual stimuli. Prior research proposed different mitigation strategies. Yet, it remains unclear how effectively they work, considering users' real-world susceptibility to motion sickness. We present a lab experiment, in which we assessed 146 users' real-world susceptibility to nausea, dizziness, and eye strain before exposing them to a roller coaster ride with low or high visual resolution. We found that nausea is significantly lower for higher resolution but real-world motion susceptibility has a much stronger effect on dizziness, nausea, and eye strain. Our work points towards a need for research investigating the effectiveness of approaches to mitigate motion sickness so as not to include them from VR use and access to the metaverse.
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页码:552 / 573
页数:22
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