Developing a Digital Game to Enhance Social Cognition Skills in Adolescents With ASD in a Multidisciplinary Context

被引:0
|
作者
Martins, Valeria Farinazzo [1 ]
Andriotti, Andre [2 ]
de Oliveira, Carlos [2 ]
Pezeiro, Rafael J. [2 ]
Domingues, Claudionor [2 ]
Verissimo, Leonardo [3 ]
Becker, Natalia [3 ]
机构
[1] Univ Prebiteriana Mackenzie, Grad Program Appl Comp Profess, BR-01302907 Sao Paulo, Brazil
[2] Univ Prebiteriana Mackenzie, Fac Comp & Informat, BR-01302907 Sao Paulo, Brazil
[3] Univ Prebiteriana Mackenzie, Human Dev Sci Grad Program, BR-01302907 Sao Paulo, Brazil
关键词
Games; Cognition; Training; Speech recognition; Autism; Vectors; Speech processing; Serious game; digital game; ASD; autism; social cognition; adolescence; AUTISM SPECTRUM DISORDER; DEVELOPMENTAL-DISABILITIES; INDIVIDUALS; CHILDREN; PROGRAM; ADULTS;
D O I
10.1109/RITA.2024.3458859
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Autism Spectrum Disorder (ASD) is characterized by problems with social interactions and communication, and restricted or repetitive behaviors. Upon reaching adolescence, individuals with ASD are often faced with a broader environment and more complex relationships. It is important, therefore, to find ways to develop and improve the social cognition skills of these individuals. Here we describe the development process of a digital game, called TEACOG, for training social cognition in adolescents with ASD. This project was undertaken by an interdisciplinary team of seven people from the areas of computer science and psychology, as well as undergraduate and graduate students, researchers, and a person with autism.
引用
收藏
页码:186 / 194
页数:9
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