共 15 条
- [1] Effects of gamified interactive e-books on students’ flipped learning performance, motivation, and meta-cognition tendency in a mathematics course [J]. Educational Technology Research and Development, 2021, 69 : 3255 - 3280
- [2] Effects of gamified interactive e-books on students' flipped learning performance, motivation, and meta-cognition tendency in a mathematics course [J]. ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2021, 69 (06): : 3255 - 3280
- [3] The study on the effects of gamified interactive e-books on students' learning achievements and motivation in a Chinese character learning flipped classroom [J]. FRONTIERS IN PSYCHOLOGY, 2023, 14
- [10] Integrating Community of Inquiry Framework Principles With Flipped Classroom Pedagogy to Enhance Students' Perceived Presence Sense, Self-Regulated Learning, and Learning Performance in Preservice Teacher Education [J]. INTERNATIONAL REVIEW OF RESEARCH IN OPEN AND DISTRIBUTED LEARNING, 2023, 24 (04): : 154 - 173