A Semiotic Framework for the Analysis of Virtual Architecture in Digital Games

被引:0
|
作者
Aroni, Gabriele [1 ]
机构
[1] Xian Jiaotong Liverpool Univ, Suzhou, Peoples R China
关键词
Semiotics; Architecture; Digital games; Space;
D O I
10.1007/978-3-031-06047-2_34
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper proposes a semiotic framework for the analysis of architecture in digital games that combines the theory of Umberto Eco of denotation and connotation in architecture with the concept of "anticipatory play" devised by Brian Upton. Virtual architecture is a central signifier in digital games, and its design heavily influences the gameplay as well as the narrative. In 3D games players interact with virtual environments that closely resemble our real architecture, and as such many of the tools we use to analyse real architecture can be successfully applied to virtual architecture as well. Through a series of examples this paper will illustrate how architectural signs in games communicate to players and how they can be used to enhance gameplay, narration, and immersion.
引用
收藏
页码:459 / 467
页数:9
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