Model-based Player Experience Testing with Emotion Pattern Verification

被引:1
|
作者
Ansari, Saba Gholizadeh [1 ]
Prasetya, I. S. W. B. [1 ]
Prandi, Davide [2 ]
Kifetew, Fitsum Meshesha [2 ]
Dastani, Mehdi [1 ]
Dignum, Frank [3 ]
Keller, Gabriele [1 ]
机构
[1] Univ Utrecht, Utrecht, Netherlands
[2] Fdn Bruno Kessler, Trento, Italy
[3] Umea Univ, Umea, Sweden
关键词
automated player experience testing; agent-based testing; model-based testing; models of emotion; GENERATION; APPRAISAL;
D O I
10.1007/978-3-031-30826-0_9
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Player eXperience (PX) testing has attracted attention in the game industry as video games become more complex and widespread. Understanding players' desires and their experience are key elements to guarantee the success of a game in the highly competitive market. Although a number of techniques have been introduced to measure the emotional aspect of the experience, automated testing of player experience still needs to be explored. This paper presents a framework for automated player experience testing by formulating emotion patterns' requirements and utilizing a computational model of players' emotions developed based on a psychological theory of emotions along with a model-based testing approach for test suite generation. We evaluate the strength of our framework by performing mutation test. The paper also evaluates the performance of a search-based generated test suite and LTL model checking-based test suite in revealing various variations of temporal and spatial emotion patterns. Results show the contribution of both algorithms in generating complementary test cases for revealing various emotions in different locations of a game level.
引用
收藏
页码:151 / 172
页数:22
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