Workshop: Challenges for XR in Digital Entertainment

被引:0
|
作者
Clua, Esteban [1 ]
Porcino, Thiago [1 ,2 ]
Trevisan, Daniela [1 ]
Cardoso, Jorge C. S. [4 ]
Lisboa, Thallys [1 ]
Peres, Victor [1 ]
Ferrari, Victor [1 ]
Marques, Bruno [3 ]
Barbosa, Lucas [1 ]
Oliveira, Eder [1 ]
机构
[1] Univ Fed Fluminense, Niteroi, RJ, Brazil
[2] Dalhousie Univ, Halifax, NS, Canada
[3] Univ Fed ABC, Sao Paulo, Brazil
[4] Univ Coimbra, CISUC, DEI, Coimbra, Portugal
来源
关键词
Extended Reality; Virtual Reality; Digital entertainment; Head-mounted displays; UX;
D O I
10.1007/978-3-030-89394-1_43
中图分类号
学科分类号
摘要
Extended Reality as a consolidated game platform was always a dream for both final consumers and game producers. If for one side this technology had enchanted and called the attention due its possibilities, for other side many challenges and difficulties had delayed its proliferation and massification. This workshop intends to rise and discuss aspects and considerations related to these challenges and solutions. We try to bring the most relevant research topics and try to guess how XR games should look in the near future. We divide the challenges into 7 topics: Cybersickness, User Experience, Displays, Rendering, Movements, Body Tracking and External World Information.
引用
收藏
页码:489 / 498
页数:10
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