Minecraft in STEAM education - applying game-based learning to renewable energy

被引:1
|
作者
Kersanszki, Tamas [1 ]
Marton, Zoltan [1 ]
Fenyvesi, Kristof [2 ]
Lavicza, Zsolt [3 ]
Holik, Ildiko [4 ]
机构
[1] Obuda Univ, Doctoral Sch Safety & Secur Sci, Budapest, Hungary
[2] Univ Jyvaskyla, Finnish Inst Educ Res, Jyvaskyla, Finland
[3] Johannes Kepler Univ Linz, Linz Sch Educ, Linz, Austria
[4] Obuda Univ, Agoston Trefort Ctr Engn Educ, Budapest, Hungary
关键词
game -based learning; Minecraft; methodological innovation; ENGAGEMENT;
D O I
10.55612/s-5002-060-008
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
One of the essential tasks of teaching STEAM subjects (Science, Technology, Engineering, Arts, Mathematics) is to motivate and engage students. This can be achieved through new interactive, experiential teaching methods, such as game-based learning. Minecraft is a multiplatform video game already popular among students and can be successfully used in game-based education. The study presents the application possibilities of Minecraft in integrated education of STEAM fields through the example of teaching a specific topic. The development was tested within the framework of a summer camp, where the 10-16-year-old participants explored the topics of renewable energy sources with Minecraft. Based on the experiences and researchers of the camp, the application of game-based learning with Minecraft was successful in raising students' interest, increasing their motivation, mastering the knowledge material, productive task solving and cooperation to work on sustainable development goals.
引用
收藏
页码:194 / 213
页数:20
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