共 31 条
- [1] Training Computational Thinking: Game-Based Unplugged and Plugged-in Activities in Primary School [J]. PROCEEDINGS OF THE 11TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2017), 2017, : 687 - 695
- [3] Unplugged versus plugged-in: examining basic programming achievement and computational thinking of 6th-grade students [J]. Education and Information Technologies, 2022, 27 : 9145 - 9179
- [8] Programming Unplugged: An Evaluation of Game-Based Methods for Teaching Computational Thinking in Primary School [J]. PROCEEDINGS OF THE 12TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2018), 2018, : 344 - 353
- [9] Exploring the characteristics of an optimal design of non-programming plugged learning for developing primary school students' computational thinking in mathematics [J]. ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2022, 70 (03): : 849 - 880
- [10] Exploring the characteristics of an optimal design of non-programming plugged learning for developing primary school students’ computational thinking in mathematics [J]. Educational technology research and development, 2022, 70 : 849 - 880