Decision-Making Among Bounded Rational Agents

被引:0
|
作者
Xu, Junhong [1 ]
Pushp, Durgakant [1 ]
Yin, Kai [2 ]
Liu, Lantao [1 ]
机构
[1] Indiana Univ, Bloomington, IN 47408 USA
[2] Expedia Grp, Seattle, WA USA
关键词
Bounded Rationality; Game Theory; Multi-Robot System; MODEL;
D O I
10.1007/978-3-031-51497-5_20
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
When robots share the same workspace with other intelligent agents (e.g., other robots or humans), they must be able to reason about the behaviors of their neighboring agents while accomplishing the designated tasks. In practice, frequently, agents do not exhibit absolutely rational behavior due to their limited computational resources. Thus, predicting the optimal agent behaviors is undesirable (because it demands prohibitive computational resources) and undesirable (because the prediction may be wrong). Motivated by this observation, we remove the assumption of perfectly rational agents and propose incorporating the concept of bounded rationality from an information-theoretic view into the game-theoretic framework. This allows the robots to reason other agents' sub-optimal behaviors and act accordingly under their computational constraints. Specifically, bounded rationality directly models the agent's information processing ability, which is represented as the KL-divergence between nominal and optimized stochastic policies, and the solution to the bounded-optimal policy can be obtained by an efficient importance sampling approach. Using both simulated and real-world experiments in multi-robot navigation tasks, we demonstrate that the resulting framework allows the robots to reason about different levels of rational behaviors of other agents and compute a reasonable strategy under its computational constraint. ((1) A preliminary version of this work appeared as a poster in 2021 NeurIPS Workshop on Learning and Decision-Making with Strategic Feedback. The video of the real-world experiments can be found at https://youtu.be/hzCitSSuWiI.
引用
收藏
页码:273 / 285
页数:13
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