4D thermo-reflectography of cultural heritage. The Codex 4D project: From data acquisition to the implementation in innovative virtual and mixed reality platforms

被引:0
|
作者
Mercuri, Fulvio [1 ]
Pietroni, Eva [2 ]
d'Annibale, Enzo [2 ]
Paoloni, Stefano [1 ]
Ferdani, Daniele [2 ]
Zammit, Ugo [1 ]
Ronchi, Diego [2 ]
Fanini, Bruno [2 ]
Orazi, Noemi [1 ]
机构
[1] Univ Roma Tor Vergata, Dept Ind Engn, Rome, Italy
[2] CNR, Inst Heritage Sci, Rome, Italy
关键词
SfM; MWIR imaging techniques; Thermal imaging mapping; Cultural heritage; Multidimensional models; Interactive virtual exploration; Storytelling; EXPERIENCE; ART;
D O I
10.1016/j.culher.2024.05.007
中图分类号
K85 [文物考古];
学科分类号
0601 ;
摘要
In an effort to try and improve the dissemination of cultural heritage, in this paper a novel method for the four-dimensional (4D) digitization of artefacts, based on images recorded in the mid-wave infrared spectral range, is presented. Such a method is here applied to ancient manuscripts in the frame of the "Codex 4D: journey in four dimensions into the manuscript" project. In the proposed approach, the three-dimensional geometry of the manuscript is reconstructed by processing the reflectographic images, obtained from different points of view with respect to the artefact, through Structure from Motion techniques. Thermograms obtained by means of Pulsed Thermography are also recorded since they provide a depth-resolved characterization of the artefact that is also integrated into the digital reconstruction along the orthogonal direction to the surface, hereafter referred to as the fourth dimension. The results gathered from humanities and scientific studies, are also mapped onto the 4D model in the form of interactive semantic annotations. The goal of such a reconstruction is to allow users to browse the subsurface elements into the 4D model, thus facilitating the study and the exploration of the manuscripts through the inclusion of information about their literary and art-historical contents, materials, execution techniques, and state of conservation. In addition, virtual and mixed reality environments have been developed for different kind of audience such as expert users and museum public. Despite the experimentation presented here was carried out exclusively on manuscripts, in our opinion the methodology can be successfully applied to other types of artefacts. (c) 2024 The Author(s). Published by Elsevier Masson SAS on behalf of Consiglio Nazionale delle Ricerche (CNR). This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/ )
引用
收藏
页码:161 / 171
页数:11
相关论文
共 11 条
  • [1] Integrating 4D Simulations and Virtual Reality Environments: An Innovative Prototype
    Mezrag, Yacine
    Boton, Conrad
    [J]. COOPERATIVE DESIGN, VISUALIZATION, AND ENGINEERING (CDVE 2021), 2021, 12983 : 103 - 114
  • [2] Desktop Virtual Reality for 3D and 4D Medical and Biological Data Analysis
    Mulder, Jurriaan D.
    [J]. ERCIM NEWS, 2007, (69): : 41 - 42
  • [3] Generation of 3D/4D Photorealistic Building Models. The Testbed Area for 4D Cultural Heritage World Project: The Historical Center of Calw (Germany)
    Balsa-Barreiro, Jose
    Fritsch, Dieter
    [J]. ADVANCES IN VISUAL COMPUTING, PT I (ISVC 2015), 2015, 9474 : 361 - 372
  • [4] Mixed Reality by Understanding and Integrating Spatio-Temporal Data of a LIDAR and a 4D Studio
    Benedek, Csaba
    Janko, Zsolt
    Chetverikov, Dmitry
    Sziranyi, Tamas
    [J]. ERCIM NEWS, 2013, (95): : 27 - 28
  • [5] Augmented and mixed reality for collaborative cardiac planning using 3D and 4D medical imaging data
    Popa, Didi-Liliana
    Mocanu, Mihai-Lucian
    Popa, Radu-Teodoru
    Barbulescu, Lucian-Florentin
    Barbulescu, Linda Nicoleta
    Ciobirca, Catalin
    [J]. 2020 24TH INTERNATIONAL CONFERENCE ON SYSTEM THEORY, CONTROL AND COMPUTING (ICSTCC), 2020, : 384 - 389
  • [6] Multipurpose Cadastral Systems: data and issues of its implementation from conventional systems to the Cadastre 3D and 4D
    Paixao, Silvane K. S.
    Nichols, Sue
    Carneiro, Andrea F. T.
    [J]. BOLETIM DE CIENCIAS GEODESICAS, 2012, 18 (01): : 3 - 21
  • [7] VIRTUAL LASER SCANNING OF DYNAMIC SCENES CREATED FROM REAL 4D TOPOGRAPHIC POINT CLOUD DATA
    Winiwarter, L.
    Anders, K.
    Schroder, D.
    Hofle, B.
    [J]. XXIV ISPRS CONGRESS IMAGING TODAY, FORESEEING TOMORROW, COMMISSION II, 2022, 5-2 : 79 - 86
  • [8] An efficient and fast GPU-based algorithm for visualizing large volume of 4D data from virtual heart simulations
    Yu, Shui
    Zhang, Shanzhuo
    Wang, Kuanquan
    Xia, Yong
    Zhang, Henggui
    [J]. BIOMEDICAL SIGNAL PROCESSING AND CONTROL, 2017, 35 : 8 - 18
  • [9] A quality improvement program for heart failure involving structured patient data, diagnosis and organization of care - results from the 4D heart failure project
    Matan, D.
    Lofstrom, U.
    Cabrera-Corovic, C.
    Eriksson, B. L.
    Ekstrom, M.
    Hage, C.
    Ljunggren, G.
    Lynga, P.
    Persson, B.
    Eriksson, M. J.
    Wallen, H.
    Sjoberg, B. Janerot
    Malmqvist, K.
    Linde, C.
    Persson, H.
    [J]. EUROPEAN HEART JOURNAL, 2019, 40 : 366 - 366
  • [10] An Innovative Approach to Shape Information Architecture Related to Ancient Manuscripts, Through Multi-layered Virtual Ecosystems. From Codex4D to DataSpace Project
    Pietroni, Eva
    Chirivi, Alessandra
    Fanini, Bruno
    Bucciero, Alberto
    [J]. EXTENDED REALITY, XR SALENTO 2023, PT II, 2023, 14219 : 247 - 267