Influence of user's body in olfactory virtual environment generated by real-time CFD

被引:0
|
作者
Uda, Masafumi [1 ]
Nakamoto, Takamichi [2 ]
机构
[1] Tokyo Inst Technol, Sch Engn, Tokyo, Japan
[2] Tokyo Inst Technol, Inst Innovat Res, Tokyo, Japan
关键词
sense of smell; olfactory information; computational fluid dynamics; Computing methodologies-Modeling and simulation evaluation; Human-centered computing-Interaction paradigms-Virtual reality; ODOR;
D O I
10.1109/VR58804.2024.00114
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We have developed a virtual olfactory environment using an olfactory display and computational fluid dynamics (CFD) simulation to provide odor concentration change according to user's movement in real-time in a virtual space. Although CFD can calculate the odor distribution in the complicated geometry, its computational cost was expensive and did not work in real-time in the previous study. In this study, real-time CFD based on GPU calculation was introduced to generate olfactory VR environment. Using real-time CFD we investigated influence of the user's body with its location and orientation changing irregularly. In the sensory test to find the odor direction, the correct answer rate was over 70% when the body influence was considered, while it was just a chance hit when the influence was not considered. The experimental result indicates the usefulness of considering the effect of the user's body since we cannot avoid that influence.
引用
收藏
页码:951 / 959
页数:9
相关论文
共 50 条
  • [1] REAL-TIME IMAGING IN A CFD ENVIRONMENT
    ZULAUF, JM
    COMPUTER GRAPHICS WORLD, 1987, 10 (08) : 40 - 40
  • [2] A virtual sensor system for user-generated, real-time environmental data products
    Hill, David J.
    Liu, Yong
    Marini, Luigi
    Kooper, Rob
    Rodriguez, Alejandro
    Futrelle, Joe
    Minsker, Barbara S.
    Myers, James
    McLaren, Terry
    ENVIRONMENTAL MODELLING & SOFTWARE, 2011, 26 (12) : 1710 - 1724
  • [3] Real-time Egocentric Superimposition of Operator's Own Body on Telexistence Avatar in Virtual Environment
    Saraiji, M. H. D. Yamen
    Fernando, Charith Lasantha
    Furukawa, Masahiro
    Minamizawa, Kouta
    Tachi, Susumu
    PROCEEDINGS OF 2013 23RD INTERNATIONAL CONFERENCE ON ARTIFICIAL REALITY AND TELEXISTENCE (ICAT 2013), 2013, : 35 - 39
  • [4] User-centered design and evaluation of a real-time battlefield visualization virtual environment
    Hix, D
    Swan, JE
    Gabbard, JL
    McGee, M
    Durbin, J
    King, T
    IEEE VIRTUAL REALITY - PROCEEDINGS, 1999, : 96 - 103
  • [5] User-centered design and evaluation of a real-time battlefield visualization virtual environment
    Hix, Deborah
    Swan II, J.Edward
    Gabbard, Joseph L.
    McGee, Mike
    Durbin, Jim
    King, Tony
    Proceedings - Virtual Reality Annual International Symposium, 1999, : 96 - 103
  • [6] A real-time virtual environment rendering system
    Deng, Hongbin
    Xu, Yihua
    Wang, Li
    ICAT 2006: 16TH INTERNATIONAL CONFERENCE ON ARTIFICIAL REALITY AND TELEXISTENCE - WORSHOPS, PROCEEDINGS, 2006, : 458 - +
  • [7] A virtual laboratory environment for real-time experiments
    Carnevali, G
    Buttazzo, G
    INTELLIGENT COMPONENTS AND INSTRUMENTS FOR CONTROL APPLICATIONS 2003, 2003, : 31 - 36
  • [8] Cooperation in Real-Time Using a Virtual Environment
    Koeles, Mate
    Hercegfi, Karoly
    Hamornik, Balazs Peter
    Logo, Emma
    Szabo, Balint
    Komlodi, Anita
    HUMAN-COMPUTER INTERACTION - INTERACT 2015, PT IV, 2015, 9299 : 461 - 464
  • [9] The Contribution of Real-Time Mirror Reflections of Motor Actions on Virtual Body Ownership in an Immersive Virtual Environment
    Gonzalez-Franco, Mar
    Perez-Marcos, Daniel
    Spanlang, Bernhard
    Slater, Mel
    IEEE VIRTUAL REALITY 2010, PROCEEDINGS, 2010, : 111 - 114
  • [10] The research on real-time natural environment server in virtual environment
    Pang, GF
    System Simulation and Scientific Computing, Vols 1 and 2, Proceedings, 2005, : 963 - 966