Construction of game 3D modelling simulation training platform based on mobile edge computing and VR technology

被引:0
|
作者
Xia, Guangning [1 ]
机构
[1] Nanjing Vocat Univ Ind Technol, Coll Art & Design, Nanjing, Jiangsu, Peoples R China
关键词
game training platform; virtual reality technology; mobile edge computing; genetic algorithm; VIRTUAL-REALITY GAMES;
D O I
10.1504/IJGUC.2024.140126
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The purpose of paper is to solve the problems of difficulty in learning and low user satisfaction in the design process of the game 3D training platform. This paper used mobile edge computing and VR technology to study the construction of the game 3D modelling simulation training platform. By using mobile edge computing, users can experience faster games by improving the running speed of the 3D game training platform. The experiment proved that the game training platform built by mobile edge computing and VR technology can improve the user's game level. User A scored an average of 8.02 points, 5.22 points and 6.89 points higher than User B for 10 games of Game Q, Game W and Game P. At the same time, it can also improve the satisfaction rate of platform users. Using mobile edge computing and VR to build a game training platform can improve users' game level and users' satisfaction with the platform.
引用
收藏
页码:361 / 369
页数:10
相关论文
共 50 条
  • [1] Construction of an Intelligent APP for Dance Training Mobile Information Management Platform Based on Edge Computing
    Gao, Yan
    Xu, Dazhi
    MOBILE INFORMATION SYSTEMS, 2021, 2021
  • [2] Research on Dynamic Simulation Technology of Urban 3D Art Landscape Based on VR-Platform
    Cao, Yulu
    Li, Zonghan
    MATHEMATICAL PROBLEMS IN ENGINEERING, 2022, 2022
  • [3] DESIGN AND EVALUATION OF A 3D CONSTRUCTION MOBILE GAME FOR THE IPHONE/IPOD TOUCH PLATFORM
    Martin-Dorta, Norena
    Sanchez Berriel, Isabel
    Lopez Rodriguez, David
    Amado Manuel de Cspedes, Hector
    Luis Saorin, Jose
    Contero, Manuel
    2011 ASEE ANNUAL CONFERENCE & EXPOSITION, 2011,
  • [4] 3d simulation algorithm of cnc lathe based on vr technology
    Tang, Liping
    Liu, Haixiong
    International Journal of Mechatronics and Applied Mechanics, 2019, 2 (06): : 82 - 86
  • [5] The Platform of Quick Development of Mobile 3D Game
    Zhao Jieyi
    Tang Min
    Tong Ruofeng
    Dong Jinxiang
    ISCSCT 2008: INTERNATIONAL SYMPOSIUM ON COMPUTER SCIENCE AND COMPUTATIONAL TECHNOLOGY, VOL 2, PROCEEDINGS, 2008, : 226 - 229
  • [6] AI-BASED 3D DETECTION OF PARKED VEHICLES ON A MOBILE MAPPING PLATFORM USING EDGE COMPUTING
    Meyer, J.
    Blaser, S.
    Nebiker, S.
    XXIV ISPRS CONGRESS CONGRESS IMAGING TODAY, FORESEEING TOMORROW, COMMISSION I, 2022, 43-B1 : 437 - 445
  • [7] Analysis of the User Experience in a 3D Gesture-based Supported Mobile VR Game
    Georgiadis, Abraham
    Yousefi, Shahrouz
    VRST'17: PROCEEDINGS OF THE 23RD ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, 2017,
  • [8] Parallel computing of 3D smoking simulation based on OpenCL heterogeneous platform
    Yuan, Zhiyong
    Si, Weixin
    Liao, Xiangyun
    Duan, Zhaoliang
    Ding, Yihua
    Zhao, Jianhui
    JOURNAL OF SUPERCOMPUTING, 2012, 61 (01): : 84 - 102
  • [9] Parallel computing of 3D smoking simulation based on OpenCL heterogeneous platform
    Zhiyong Yuan
    Weixin Si
    Xiangyun Liao
    Zhaoliang Duan
    Yihua Ding
    Jianhui Zhao
    The Journal of Supercomputing, 2012, 61 : 84 - 102
  • [10] How to improve drivers' hazard perception ability? an interactive training method based on VR technology and the Unity 3D Platform
    Ding, Yang
    Zhao, Xiaohua
    Yao, Ying
    He, Chenxi
    Yu, Pengcheng
    Liu, Shuo
    INTERACTIVE LEARNING ENVIRONMENTS, 2025,