From the Ontology of Video Games to the Epistemology of Digital Movements. Towards a Semiotics of Virtual Practices

被引:0
|
作者
D'Armenio, Enzo [1 ]
机构
[1] Univ Liege, Dept Langue & litterature Francaise & Romanes, FNRS, Liege, Belgium
关键词
Video games; semiotics; ontology; hermeneutics; movement;
D O I
10.1177/15554120241263630
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
In this paper, we intend to construct an original integration between the ontology and hermeneutics of video games proposed in the field of game studies and the post-structuralist approach of contemporary semiotics. The aim is to propose a new epistemology of video game and virtual reality experiences grounded in the concept of movement. These media will be reconceptualized as image-movements: expressive systems that rely on the interrelation of two sets of qualities, visual qualities and kinetic qualities. First, we will perform an integration between the concept of ergodic literature developed in the field of game studies and recent developments as regards a semiotics of practices. Starting from this general convergence, we will rely on the meta-ontology of video games proposed by Espen Aarseth and Pawe & lstrok; Grabarczyk to build a theory capable of integrating as many dimensions as possible around a kinetic explanatory core.
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页数:19
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