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Impact of Serious Games on Body Composition, Physical Activity, and Dietary Change in Children and Adolescents: A Systematic Review and Meta-Analysis of Randomized Controlled Trials
被引:0
|作者:
Liu, Mingchang
[1
]
Guan, Xinyue
[1
]
Guo, Xueqing
[2
]
He, Yixuan
[3
]
Liu, Zeqi
[1
]
Ni, Shiguang
[4
]
Wu, You
[1
,5
]
机构:
[1] Tsinghua Univ, Inst Hosp Management, Sch Med, Beijing 100084, Peoples R China
[2] Boston Univ, Sargent Coll Hlth & Rehabil Sci, Boston, MA 02215 USA
[3] East China Univ Sci & Technol, Dept Bioengn, Shanghai 200237, Peoples R China
[4] Tsinghua Univ, Shenzhen Int Grad Sch, Shenzhen 518055, Peoples R China
[5] Johns Hopkins Univ, Bloomberg Sch Publ Hlth, Dept Hlth Policy & Management, Baltimore, MD 21205 USA
来源:
关键词:
children;
adolescents;
serious game;
body composition;
physical activity;
dietary change;
ACTIVITY INTERVENTION;
VIDEO GAMES;
HEALTH;
OVERWEIGHT;
PROGRAM;
QUEST;
PILOT;
BIAS;
D O I:
10.3390/nu16091290
中图分类号:
R15 [营养卫生、食品卫生];
TS201 [基础科学];
学科分类号:
100403 ;
摘要:
Over the past four decades, obesity in children of all ages has increased worldwide, which has intensified the search for innovative intervention strategies. Serious games, a youth-friendly form of intervention designed with educational or behavioral goals, are emerging as a potential solution to this health challenge. To analyze the effectiveness of serious games in improving body composition, physical activity, and dietary change, we performed a systematic review and meta-analysis of randomized controlled trials (RCTs) from PubMed, Web of Science, EMBASE, and Scopus databases. Pooled standardized mean differences (SMD) were calculated for 20 studies (n = 2238 the intervention group; n = 1983 in the control group) using random-effect models. The intervention group demonstrated a slightly better, although non-significant, body composition score, with a pooled SMD of -0.26 (95% CI: -0.61 to 0.09). The pooled effect tends to be stronger with longer duration of intervention (-0.40 [95% CI: -0.96, 0.16] for >3 months vs. -0.02 [95% CI: -0.33, 0.30] for <= 3 months), although the difference was not statistically significant (p-difference = 0.24). As for the specific pathways leading to better weight control, improvements in dietary habits due to serious game interventions were not significant, while a direct positive effect of serious games on increasing physical activity was observed (pooled SMD = 0.61 [95% CI: 0.04 to 1.19]). While the impact of serious game interventions on body composition and dietary changes is limited, their effectiveness in increasing physical activity is notable. Serious games show potential as tools for overweight/obesity control among children and adolescents but may require longer intervention to sustain its effect.
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页数:16
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