The Application of 6G and Augmented Reality Technology in Education and Training

被引:0
|
作者
Zhang, Yangloucai [1 ,2 ]
Bin Azizui, Muhammad Farid Azizul [1 ]
Yan, Cong [3 ]
机构
[1] Univ Teknol Malaysia, Fac Built Environm & Surveying, Skudai 81200, Malaysia
[2] Chengdu Neusoft Univ, Sch Digital Art & Design, Chengdu 61000, Peoples R China
[3] Univ Teknol Malaysia, Coll Educ & Surveying, Skudai 81200, Malaysia
关键词
6G; Augmented reality; Capsule networks; Semantic segmentation; Training; Personalised learning; NETWORK; SYSTEMS;
D O I
10.1007/s11277-024-11038-x
中图分类号
TN [电子技术、通信技术];
学科分类号
0809 ;
摘要
The short evolution of 6G and augmented reality (AR) technology heralds a transformative era in education and training, promising to redefine traditional learning paradigms using immersive, interactive reports. This paper explores the integration of advanced capsule networks (CapsNet) architectures with semantic segmentation techniques to cope with the inherent annoying conditions of applying 6G and AR in academic contexts. CapsNets, well known for its efficiency in discerning spatial hierarchies and relationships, are paired with semantic segmentation to enhance object recognition and interplay within AR environments. It offers a deep, contextual understanding essential for growing dynamic, personalised learning studies. The synergy among this technology allows for the unique delineation and classification of each image pixel into corresponding object training, facilitating seamless interaction among virtual content and the real world. Need of the highly dependable, low-latency communication exchange skills of 6G, this combination guarantees powerful processing of complex scenes in real-time, crucial for preserving student engagement and facilitating adaptive learning pathways. The paper discusses optimisation techniques for real-time performance, including version pruning and effective routing mechanisms, to cope with the computational needs of CapsNets and semantic segmentation. Moreover, it highlights the role of 6G in assisting the bandwidth and latency necessities critical for deploying these state-of-the-art AI models in AR-based instructional programs. Through this integration, we aim to release new potentials for personalised, context-aware learning experiences, which can considerably enhance knowledge retention, engagement, and accessibility in education and training across various fields.
引用
收藏
页数:19
相关论文
共 50 条
  • [1] Deep learning based offloading for mobile augmented reality application in 6G
    Chakrabarti, Koyela
    [J]. COMPUTERS & ELECTRICAL ENGINEERING, 2021, 95
  • [2] The application of augmented reality technology in teaching education
    [J]. Kang, Fan, 1600, Journal of Chemical and Pharmaceutical Research, 3/668 Malviya Nagar, Jaipur, Rajasthan, India (06):
  • [3] An Exploration of the Application of Augmented Reality Technology in Improving Interactivity in Physical Education Teaching and Training
    Wang, Juanjuan
    Cai, Jie
    [J]. Applied Mathematics and Nonlinear Sciences, 2024, 9 (01)
  • [4] Research on the Application of Augmented Reality Technology in Education and Teaching
    Li, Yi
    [J]. 2018 3RD INTERNATIONAL CONFERENCE ON FUTURE COMPUTER SUPPORTED EDUCATION (FCSE 2018), 2018, : 199 - 204
  • [5] Augmented reality technology based on school physical education training
    Liu, Yufei
    Sathishkumar, V. E.
    Manickam, Adhiyaman
    [J]. COMPUTERS & ELECTRICAL ENGINEERING, 2022, 99
  • [6] Augmented reality technology based on school physical education training
    Liu, Yufei
    Sathishkumar, V.E.
    Manickam, Adhiyaman
    [J]. Computers and Electrical Engineering, 2022, 99
  • [7] Augmented reality: Technology for training
    Sanchez Garcia, Jose Manuel
    [J]. PIXEL-BIT- REVISTA DE MEDIOS Y EDUCACION, 2016, (49): : 241 - +
  • [8] Augmented Reality in Education and Training
    Lee, Kangdon
    [J]. TECHTRENDS, 2012, 56 (02) : 13 - 21
  • [9] Application of Augmented Reality Technology in Train Maintenance Training System
    Han Endong
    Su Hu
    Yun Chuan
    [J]. FOURTEENTH INTERNATIONAL CONFERENCE ON GRAPHICS AND IMAGE PROCESSING, ICGIP 2022, 2022, 12705
  • [10] Augmented Reality Application in Vocational Education: A Case of Welding Training
    Agrawal, Richa
    Pillai, Jayesh S.
    [J]. ISS '20 COMPANION: COMPANION PROCEEDINGS OF THE 2020 CONFERENCE ON INTERACTIVE SURFACES AND SPACES, 2020, : 23 - 27